Random musings but…
1. Make it so taking an objective from the server currently in first place (point wise) awards instant points (like guard posts but larger point values) in addition to what they do currently. This would give incentive for the second and third place teams to take objectives held by the team in first place and should make the ‘night capping’ issue less of a problem. (Smaller populations could keep up by retaking camps/towers and would require the higher population/first place server to be more focused on defending what they’re taking).
2. Badges become a currency and are auto-acquired and added to your account (no looting necessary, bags are still there for the chance to get drops).
3. More of a quality of life thing, but make the number next to names change to how much supply they have instead of level since everyone is scaled to 80 anyway. (Keep the arrow for non 80s if you want and hide it from enemies).
Less ‘simple’ fixes:
4. Culling.
5. Put Orbs back in and change the bonuses so it’s an advantage you want but doesn’t give an edge against opponents directly (the above swapping with out-manned bonuses wouldn’t be bad). Additional ‘objective bonuses’ would be nice as well for the different keeps in BLs.
6. I would like to see WvW ranks and/or WvW specific abilities added as well. They shouldn’t be directly combat affecting/active but more utility based and adding to intel and such. Examples being: able to place a marker that pings if an enemy runs by or seeing enemies on your minimap in an area like you do for allies now or even just showing crosses in the colors of the teams involved in the fight (ala NF in DAOC).
Items such as exploits, etc shouldn’t need to be listed. Changing how match-ups are done would be nice as well.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.