80 Norn Engineer, Midnight Gaming [MN]
Henge of Denravi
This complaint (thread) is like saying ‘conjure still replace weapons’. When you have the back piece displayed your weapons are wielded, and equipping a kit replaces your weapons.
Granted, ,there should be a way to customize the kit aesthetics like there are ways to customize weapon aesthetics, but that is a different argument.
Mountain
Giving flame blast a detonate ability would make it cumbersome and time-consuming to use. In a dynamic environment, its too much of a single commitment to focus on tracking and detonating that one skill, so it wouldnt be worth it.
This skill (currently) gets obstructed more often than it hits, which is what makes it frustratingly non-viable. This is what needs to be fixed. Exploding on impact is a great idea and would be ideal, but not necessary for the skill to be viable.
Cheers,
Hi all,
I’ve been running the same pistol/shield build (link below) for the past 6 weeks or so. The recent buff to the tool kit made the build even better.
http://gw2skills.net/editor/?fcMQJAqel0pyUH5yuF17IxoHk+zdG0j8qX++pAbB
The reasons that i use this build over other options are the following:
> Pistol shield is the most complete weapon available. It offers a strong mix of power based damage, condition damage (poison, confusion, burn and bleed), and control abilities (projectile reflect, knockback, daze, block). This mix is important for pvp because the variety of abilities allows you to react to your opponent, and forces your opponent to interact with you on a variety of different axes.
>Static Discharge provides a high amount of ranged AoE damage at the cost of one trait. To maximize this trait, however, you need to equip low-CD ranged attacks on your toolbelt. The options are limited here, but the two best are hip-shot (tool belt of rifle turret) and throw wrench (tool belt of tool kit). I want to recognize that tool belt abilities that do not target a player will trigger static discharge, but that discharge will often fizzle into the ground rather than travel to your target (e.g. throw elixir). Notable exclusion of rocket kick (tool belt of rocket boots) because the range on this ability is too short for most situations (i dont want to be in melee range) so it often misses. i recognize how bad the rifle turret actually is, so it may look like a wasted utility slot. In practice, however, the 7.75s cooldown on hip shot (with traits) allows for sustained static discharge, which really holds this build together.
>The tool kit offers excellent survivability skills. box of nails is great for kiting, gear shield is a long immunity to soak burst, and magnet pull is great utility.
>Elixir gun (with kit refinement) offers, 3 regen boons (toolbelt and 2 ground effect regens), 2 aoe condition removal skills (Super Elixir, one on swap and one on 5), 2 light combo fields for further condition removal, and excellent mobility skills (acid bomb for running away and Elixir F for chasing)
> Bandage Self (tool belt of Medkit) provides good healing on a 15.5s cooldown (traited) and resets at 25% health thanks to Inertial Converter (15point Tools Trait), which adds more survivability to the build.
Hi all,
I’ve been running the same pistol/shield build (link below) for the past 6 weeks or so. The recent buff to the tool kit made the build even better.
http://gw2skills.net/editor/?fcMQJAqel0pyUH5yuF17IxoHk+zdG0j8qX++pAbB
The reasons that i use this build over other options are the following:
> Pistol shield is the most complete weapon available. It offers a strong mix of power based damage, condition damage (poison, confusion, burn and bleed), and control abilities (projectile reflect, knockback, daze, block). This mix is important for pvp because the variety of abilities allows you to react to your opponent, and forces your opponent to interact with you on a variety of different axes.
>Static Discharge provides a high amount of ranged AoE damage at the cost of one trait. To maximize this trait, however, you need to equip low-CD ranged attacks on your toolbelt. The options are limited here, but the two best are hip-shot (tool belt of rifle turret) and throw wrench (tool belt of tool kit). I want to recognize that tool belt abilities that do not target a player will trigger static discharge, but that discharge will often fizzle into the ground rather than travel to your target (e.g. throw elixir). Notable exclusion of rocket kick (tool belt of rocket boots) because the range on this ability is too short for most situations (i dont want to be in melee range) so it often misses. i recognize how bad the rifle turret actually is, so it may look like a wasted utility slot. In practice, however, the 7.75s cooldown on hip shot (with traits) allows for sustained static discharge, which really holds this build together.
>The tool kit offers excellent survivability skills. box of nails is great for kiting, gear shield is a long immunity to soak burst, and magnet pull is great utility.
>Elixir gun (with kit refinement) offers, 3 regen boons (toolbelt and 2 ground effect regens), 2 aoe condition removal skills (Super Elixir, one on swap and one on 5), 2 light combo fields for further condition removal, and excellent mobility skills (acid bomb for running away and Elixir F for chasing)
> Bandage Self (tool belt of Medkit) provides good healing on a 15.5s cooldown (traited) and resets at 25% health thanks to Inertial Converter (15point Tools Trait), which adds more survivability to the build.
(edited by Effex.3049)
@Warmage Timeraider.5861:
What armor set are you wearing? Looks sweet!!
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