Showing Posts For Egon Spengler.1360:

Please make ascended armor ALT friendly

in Crafting

Posted by: Egon Spengler.1360

Egon Spengler.1360

If you enjoy playing alts and are overwhelmed with the amount of time/effort required to sort them out with ascended gear, I’d argue that the simplest solution is to not bother with it.

I’m in a similar situation with >10 level 80 alts. With Anet’s commitment to (limited) vertical progression I’d be concerned that by the time I’d be able to gear up one third of them, they’d have introduced something new that would make me regret wasting the time to acquire it (I’m one of those evil individuals who does not find this aspect of the game enjoyable). And worse still, if I decide to try a build that requires a different primary attribute with one of my geared up characters to keep things fresh (e.g. switching from Power to Condition Damage), my only option would be to use lower tier gear.

Other than limiting your ability to run Fractals I don’t think the sacrifice of not having ascended armour, at present, is too bad. Roaming in WvW may not be a great idea, though the satisfaction of wiping baddies while using lower tier gear can be worth it (you get to blame your gear if you die). In the future, though, I can see not having the highest tier gear reducing your chances of getting into dungeon groups.

The original GW ruined me. xD

(edited by Egon Spengler.1360)

No reward chest from Shatterer

in Players Helping Players

Posted by: Egon Spengler.1360

Egon Spengler.1360

Is your character relying on conditions to do damage? I used to have my mesmer specced conditions and staff within the first few months around launch. After doing some world bosses from start till finish, I would get no rewards or medals. Found out later that conditions have a limit and anything applied last pushes off conditions applied first so was essentially doing no damage >.>

I’ve had this happen with numerous classes, but the ones that had the longest streaks were with a thief (6 consecutive missed reward chests, though received the gold reward medal each time), engineer (4 consecutive missed reward chests, though received the gold reward medal each time before taking a break from the event) and elementalist (4 consecutive missed reward chests, though received the gold reward medal each time before taking a break). I wasn’t focusing on condition damage with any of the builds so I’m not sure if this was the problem.

I contacted support and they offered no explanation. They simply recommended I submit in-game bug reports, which I’ve done many times for the issue, but apparently no records are kept – which is probably good for privacy reasons, I guess… Or use the forums, which is where we are. That’s about as far as I’m going with this issue.

No reward chest from Shatterer

in Players Helping Players

Posted by: Egon Spengler.1360

Egon Spengler.1360

Brief update: No chest three days in a row on the same character with one account while the other account continues to receive it. Contacted support to see what they say.

No reward chest from Shatterer

in Players Helping Players

Posted by: Egon Spengler.1360

Egon Spengler.1360

Well, if it happens again then you might take a screenshot and note time, date, and server and circumstances and make a thread in the Game Bugs forum. Alternatively you could make a ticket and contact support and see if they can pinpoint the problem.

I have submitted a bunch of bug reports for it, but never bothered contacting support. I think it’s the rewards I usually get that make it seem like it’s not worth the time (I’m one of the people that generally just get blues from those chests – so it’s not really much of a loss). Maybe I’ll give this a shot next time.

Incidentally, I have a few characters camping the Jormag and Tequatl (before the patch) events. Other than a little gathering between events they do nothing else. I don’t recall ever missing a chest with them.

No reward chest from Shatterer

in Players Helping Players

Posted by: Egon Spengler.1360

Egon Spengler.1360

This happens to me with Shatterer all the time, despite playing in different zones and doing other events in between. In fact, I’ll run it with two accounts during the same event, both accounts will get gold and often only one will get the chest. This occurs even if they both did it the same time the previous day. One char did the event 6 times (once per day for a week, missing one day) and didn’t receive a single chest despite trying different servers and whatnot.

(edited by Egon Spengler.1360)

Is the skill system too simple/boring?

in Guild Wars 2 Discussion

Posted by: Egon Spengler.1360

Egon Spengler.1360

That said, one of my biggest complains is that we don’t have templates. And even then the even bigger problem is gear. Just an example: my first lvl 80 was an asura mesmer. She used to have be a high critting condition applying duelist with rampager gear. So now i want to play a zerker mesmer. I have to kittening get ALLE THE kitten gear, including ALLE THE ASCENDED equipment again.

This is, by a wide margin, my biggest complaint with the skill system. I must admit to being spoiled by Guild Wars 1, having put over 7k hours in on my main account.

One of the key elements in keeping my attention for that duration was the ability to quickly and easily modify the builds of my characters and heroes. One of the more satisfying aspects of that game was developing builds (solo- or team-/hero-based) to overcome challenging content. This would require multiple attempts, usually ran back-to-back, until I found a successful build.

Due to the specific issue ProtoGunner describes, in Guild Wars 2 I am stuck running limited variations of, essentially, the same build for whichever class I’m currently using (I have at least one level 80 for each class on my main account and regularly play all of them). This isn’t really an issue in general PVE, other than becoming monotonous. I find that most of the content in general PVE can be accomplished solo with relative ease regardless of build. Even world events, which can be significantly more challenging (e.g., the recent changes to the Tequatl event) are not greatly affected by build choice as the mobs of surrounding players will often compensate for any weaknesses – provided the players’ build has any affect on the mechanics making the event challenging (so not things like unavoidable attacks or changes made to simply increase the length of events, like fear sending you across the map, boosting boss hit points etc.). So other than potentially introducing a greater element of exploration and experimentation to the game, I don’t feel the inability to conveniently make significant build changes in general PVE is a big issue.

In situations like dungeons and WvWvW (sPVP doesn’t suffer from this issue) this can become an enormous negative, particularly if you like to keep the game fresh by using different classes. In these environments a good build can make a huge difference! Particularly in WvWvW where you might decide that running in a ‘Zerg’ isn’t the only way to have fun (for those that consider it so). Or you may want to attempt to contribute to mob survival, or improve mob damage output using different builds. Or you may just want to try a new gameplay style using the same class. If you want to be successful/competitive you’ll need competitive gear. I would argue this is not essential in general PVE. You can get away with carrying a few sets of rare gear for each character so you can experiment, though even this can be difficult for casual players that enjoy playing multiple classes. To be competitive/successful (and hopefully have a little fun), exotics or ascended gear will be required (with the appropriate runes and sigils). This essentially means that casual players, if they’re even able to get a complete set of ascended gear for a single class, likely won’t be able to make significant changes to their builds (e.g., switching from a glass cannon to something tanky). And dedicated players, will likely be limited to making significant build changes on only a couple characters (due in part to time-gating etc.) for the near future.

It seems to be an unnecessary barrier to an aspect of the game that has incredible potential to keep the game interesting for both dedicated and casual players. As it stands now, the equipment requirements for significantly changing builds and remaining competitive seems far too difficult. I suspect that granting the ability to easily modify the stats on Ascended gear might remedy this (and not charging a fortune to do it…though I’m sure it would immediately become another gold sink. In fact, I’m sorry I suggested it…).

Honestly, the grind required to significantly change my build has really impacted my desire to play. As I admittedly focus on generally PVE, obtaining Ascended gear has simply fallen into the ‘Why bother…’ category as there is simply no way I’ll be getting multiple sets of ascended gear for the different classes I enjoy playing. And if a future update were to make a build no longer viable after making all the effort to get the gear to run it… It might be part of the game, but it’s a part I’d rather avoid.

It’s certainly one mechanic that is encouraging me to step out of this Skinner Box.