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You NEED to make a statement

in Guild Wars 2 Discussion

Posted by: Eibl.8592

Eibl.8592

All new content will be designed with the maximum player power in mind.

Old content will not actually nullify the higher stats that players gain from Ascended gear.

To continue playing the game, I am forced to run on the treadmill to get back to where I started, relative to the game in the case of new content, and relative to other players in the case of old content.

It’s a treadmill, definitionally.

You seem to misunderstand treadmills, see on a treadmill you don’t Acctually go anywhere like new dungeons or new content. It’s not that I disagree but I don’t think “vertical progression” and “gear treadmill” are synonymous.

You NEED to make a statement

in Guild Wars 2 Discussion

Posted by: Eibl.8592

Eibl.8592

I think the problem is that their ‘manifesto’ is purposefully vague, and the vast majority of the consumers interpreted that as they liked.

Now what response would really placate the community?
“we’re sorry but the changes are final”?
“we’re sorry and will throw away all the content in our large content patch”?
“Turns out our manifesto is not profitable, sry”?

A lot of people are really being quite selfish here, and they want Anet to just fold and do what they want and disregard anyone who likes the changes but doesn’t post about it on the forums (the silent majority)

How GW2 could've been good

in Guild Wars 2 Discussion

Posted by: Eibl.8592

Eibl.8592

A couple of these points are pretty poor specifically
*Waypoints are often contested
*Few people in high-level zones compared to low-level zones
*Most events impossible to solo

These are all really the same problem, you ran like a madmen to 80 and lo and behold everyone else was still level 30. So you were one of few high level players, leaving you, and others, to attempt soloing events (impossible by design) causing way points to be left contested.

*Dying as an inherent game mechanic just doesn’t work, nor does it feel right

Many games, including the CoD series and Every beat-em-up since they left arcades have had so-called “last stand mode”. Giving players a chance to fail but not punishing them to completely retry is a good move, I can’t see the negative side.

*Revisiting old content is not end-game, the fact that your level scales down just adds insult to injury

How is the content old? the game just came out and supposedly you’ve not 100% every zone, the level scales down so that content stays relevant through level 80

*WvWvW is stupid for melee (you just get blown up), but sort of fun for ranged classes

Every class has a ranged option, It’s not like they’re forcing you to melee (to follow this road a bit, if all the melees did decide to go ranged, there would be no buffer to protect squishier classes and melees would have a field day, promoting players to go melee once more)

*15 dollars a month. Sorry ANet, but if you want to consistently dish out manageable updates, you need the income (and many, including myself, are more than willing to pay)
*You need end-game progression. You really do. However, I do realize that a lack of end-game is a consequence of not paying 15 dollars a month.

Again these are basically the same point, but more importantly you couldn’t possibly have any evidence to support these conclusions before Anet would even cash in on their first month. (most games come with a free month we’d all still be under)

*Dying is not a game mechanic – dying should be a bad thing. You should not be allowed to come back to finish a boss fight after you died.

Combat res(s) exist and wow and most other MMOs, and dying is a bad thing, just not as bad as certain other games.

*Use the trinity – your system looks good on paper, but it’s a disaster in practice (anyone that’s done exploration mode dungeons can attest to this)

I agree with this in a way, the trinity is not the be all end all of MMOs and I’d hardly call this a disaster, but when there’s no roles to be assigned/filled, coordination really falls apart, there might as well only be 1 class for all the difference they make.