Apparently the “big” thread was closed, so newcomers to the forums won’t notice the big bunch of negative responses so easily. It’s still disappointing that the only information we got is a link to the post we all knew, that does deal with the issue by saying “no it’s ok, everything’s gonna be alright” without any substantial point.
But since I decided to not take this game seriously anymore, the bitterness vanished and maybe the following is more rational and way less emotional than my posts before, so I might just leave this community some thoughts:
Vertical progression is not an inherently bad system, it gives people a continuous stream of stuff to do and as you probably noticed a lot of MMORPGs follow that route because many people like that.
After years of these “traditional” MMOs a good portion of the players either got bored with the system or just don’t want to invest a lot of scheduled time anymore, while still wanting to play the “real” content, when they find time to do so. With vertical progression you have to spend a substantial amount of time before you actually get to the “good stuff”, and this barrier, that grows larger over time as additional ascended items are already announced, can’t be overcome with skill (like: “the only thing that should hinder me from completing a dungeon is me being too bad”) but with time investment and stats (namely agony).
All the rage doesn’t happen because these things are inherently bad, but because the game advertised them at not being there. And as multiple threads on these forums tell you, this was a major selling point for quite a lot of people, that specifically looked for a game that was “different” and didn’t have these properties. And I think it’s justified that these people feel cheated:
Additional vertical progression was added with this patch. No matter how you turn it, items, that have more stats than what was available before, were added with this update. This is no matter of how much better these items are – the ascended items are better, so this IS vertical progression. There is NO arguing around that.
What could have been done instead? How to give players something to work for without inflating stats? Many ways of visual effects haven’t been explored at all. Ascended items with the same stats as exotics, but with added visual effects, that add visuals to skills from your profession mechanic, like a Guardian popping his Virtues infuses affected allies in a color corresponding to the Virtue – that would surely be something other players notice and it gives bragging rights to whomever was able to get this amazing piece of equipment without ever overthrowing the fragile stat balance. Ranger Pets transforming into big fiery phoenixes without changing any of the game mechanics, Engineer turrets, that project a unique symbol in the air above them. Completely recoloring all your fancy attack skills in a different color etc. etc.
It’s really not like all cosmetic options have been covered already, so it’d be impossible to come up with anything new except for stats.
All the best GW2 with your new identity you traded your unique one in for with this patch. I’m out of here!