Showing Posts For Eilianna.4921:

In my opinion, this game requires too much grind

in Guild Wars 2 Discussion

Posted by: Eilianna.4921

Eilianna.4921

“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”

-Mike Obrien, President of Arenanet

@Nabrok, yes they did say exactly that. EXACTLY WORD FOR WORD.

Also, you should look up the term DR and ANET before you continue to post about things you have no idea about.

Is Engineer the ultimate bait/switch Proff?

in Engineer

Posted by: Eilianna.4921

Eilianna.4921

When I researched GW2 before purchase, there were many key phrases and terms that drew me in.

From the “Combat” section on the GW2 website:
“Combat in Guild Wars 2 is flexible, fast paced, and dynamic. You’ll achieve victory through timing, dodging, and quick thinking, not immobile number crunching.
Yet Engineers suffer the most when forced into mobility i.e. Turrets, massive issues with LOS, Obstructions that are non-exsistent (Having nets, shots etc disappear into thin air) and the MissMissMissMissMiss spam whenever we are looking even slightly away from target.

From the “Combat” section:
“The skills, powers, and attacks that you’ll wield are impactful and visually impressive.”
I have not seen one skill or power or anything from an engineer that is “visually impressive”.

From the “Combat” section:
Every profession in Guild Wars 2 excels at combat, WITHOUT EXCEPTION.
In a game of hybrids “Because each profession is so versatile and has such a wide range of skills and powers” again from the combat section! Why are engineers paying double the amount of hybrid tax? This games major selling point was that everyone can do everything. No trifecta. Noone pigeon holed into healer/dps/tank. Except engineers.
Every profesion in this game is a jack-of-all-trades. Why is it only the engineer profession is being tapped with the master-of-none tax? Ridiculous.

The Engineer was touted as the “Steampunk gateway into the future”. Because the events of GW2 are 250 years(?) in the future, the Engineer was the profession that was supposed to best personify this. But there is very little steampunk about the profession from the boring, outdated weapon skins, the horribly designed medium armor sets(I mean really, there are no goggles other than the starting ones in game? Really?) to even the skills the engineers possess, pail in comparison to other professions.

I have seen a few threads that compared the Engineer rifle skills to that of the Warrior. So I decided to compare and was simply disgusted. And then confused. Engineers when using ranged weapon skills are trying to stay at ranged yes? Let’s compare!
Warriors
Skill 1: Bleeding Shot: 97 dmg+255 over 6 secs Range 1200
Skill 2: Aimed Shot: 85 dmg 5 sec cripple(LOL)for -50% movement Range 1200
Skill 3: Volley: 840×5 Range 1200
Skill 4: Brutal Shot: 140 dmg Vulnerability 10secs+5% incoming dmg???? Range 1200
Skill 5: Rifle Butt: 244 dmg Knockback for 450 Range 130

Engineers
Skill 1: Hip Shot: 182 dmg….and thats it. Really? Range 1000 ??
Skill 2: Net Shot: Immobilize for 2(?) seconds…and thats it. Range 1000 ??
Skill 3: Blunderbuss: 448+680 4 secs Bleed (at 100) 280+170 4 sec bleed (at 400)
Skill 4: Overcharge Shot: 224 Foe Launch+450 Self KB+300 Range 400
Skill 5: Jump Shot: 252 leap dmg+504 landing dmg Vulnerablility +3% inc dmg?? Radius 120 Range 700

Does anyone else see the massive flaws here? Please correct me if I am wrong, but is the Warrior profession a MELEE style profession? And the Engineer is a Ranged Class? Why does the warrior have a range advantage? A dmg advantage? A mobility control advantage? A vulnerability advantage? Really? Bear in MIND this is NOT THE WARRIORS MAIN MEANS OF COMBAT. So a Warriors secondary combat system is better than the Engineers PRIMARY COMBAT SYSTEM?

Engineers need reworking. I can understand the Jack of all trades spin, I can. But NO PROFESSION, CLASS in any GAME should NOT FAIL AT THEIR MAIN MEANS OF COMBAT WHEN COMPARED TO SECONDARY COMBAT SYSTEMS OF THE OTHER CLASSES/ PROFESSIONS. This is completely and utterly wrong. I do not know who is responsible and I really do not care. You cannot let primary means of combat suffer in such a way. You cannot. Its degrading, unprofessional, and is a reflection of a loss of vision. This would be like the Engineer being better at holding a shield than a Guardian. Its ridiculous. Blantantly ridiculous. Laughable. Bait and Switch.

I have two simple words.
FIX.
IT.

Engineers primary means of Combat is ranged Rifles and Ranged Pistols. Rifles are not shotguns. They are not. Rifles are medium to long range precision weapons. Shotguns are short range spread round non-precision weapons.
Anet wants them to be medium range? 400 distance is not in anyway shape or form medium range. It isnt. 100 distance is not medium range. 200, 300. Medium range is 500-1200. Fix this.
Warrior Sk1, 2, 3, 4 need to be swapped with the Engineers. I do not need 3 nets. I don’t. Fix this.
The skills for warriors sound more like they were MEANT FOR ENGINEERS. Maybe they were accidentally swapped. I do not care what happened. Fix this.

/Rant? Maybe.

Massive issues with email authentication.

in Account & Technical Support

Posted by: Eilianna.4921

Eilianna.4921

I think this needs to be disabled for the time being. For the last hour and a half I have tried to log-in with the email thing and it constantly keeps being rejected/declined. No reason given just the “Failure” page pops up. Please allow us to turn this feature off until you are done testing it.

Turrets and my gripe.

in Engineer

Posted by: Eilianna.4921

Eilianna.4921

I love my turrets. I really do love them. What I hate is doing an escort solo, which happens alot in an empty area, and I have to go without my turrets for an extended period of time due to the obnoxious CD on them. I can understand a long CD if the turret is destroyed, which again, happens quite often as they can be knocked over by a mob simply looking at them, However, if I pick them up after a fight, the CD needs to be drastically reduced. I did my job and kept them alive, why do I need to wait for them again. I picked them up in perfectly working condition. Am I so inept as an engineer I somehow break it as I pick it up leading to this long cooldown?

My suggestion: If I pick up a perfectly working turret, I should be able to plop it down right away. If it is destroyed by my hand i.e. I self-destruct it, the CD is halved of its normal CD. If the turret is destroyed by a monster, full cooldown. But to keep this from being exploited by simply picking it up during combat, either disable being able to pick it up during combat, or have a long focus bar timer while I pick it up during combat that can be interupted by damage or CC effects.

Authenticator Questions/Concerns [merged]

in Account & Technical Support

Posted by: Eilianna.4921

Eilianna.4921

I do love the idea of having to auto authenticate my account. Great idea I think everyone should have to do this. However, the mobile apps do not support my phone brand. Any plans to broaden the phone applications to other types of phones?

I current use a Blackberry Tour, verizon network. I have my World of Warcraft mobile app on it with no issues, would love to see my Anet authenticator come through here also. Email verification is amazingly easier to hack, since alot of people’s emails are already hacked and people just don’t realize it yet.