I am not level 80 yet (level 50 at the time of writing) and the costs for waypoint travel are increasing as I go. I’m an explorer and am pushing for 100% map completion, and I am trying to do the lower level zones as much as I can between working on the main story line quest and all the other things I get up to (dungeons, crafting, PvP, etc).
I’m just starting to hit that point where the amount I earn from exploring is getting close to even or costing money to actually travel. It certainly is getting frustrating, and I do feel that I may need to grind a bit to make things even. Certainly, I could sell stuff that was found in zone, but I prefer to salvage and make use to the materials in a meaningful crafting way.
I do like the two main ideas that have come through here though. To repeat:
Make zones that you have 100% completed cost significantly less to travel to.
– Yes, this could mean that people could jump from a completed zone to another area cheaply, but you can already travel for free in peaceful cities, use asura gates and use the heart of the mists to cut down costs. Reducing completed zones would encourage people to explore more as well as encourage people to return to join friends. I don’t see those as being bad things.
The second main suggestion is to cap travel costs in zones like they cap levels in zones.
– Again this could lead to travel abuse, but it makes a whole lot of sense. The income we get is lowered, so it makes sense to reduce the costs of travel as well. Something like in a 1-15 zone it is set to the cost of a level 17, and in a 15-30 zone it is set to a level 32. Again this would help encourage exploration for people and get them moving about faster without having to pinch copper costs as much as they can.
In short, I would like to see the costs reduced, and two great ideas have been suggested in this thread already.