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Mordrem Invasion Update: 11 September 12:30 PM

in Guild Wars 2 Discussion

Posted by: Eley.1380

Eley.1380

These points were already mentioned pretty much so i can only repeat them.

-There is nothing to keep you interested some loot would be nice(don’t turn it into a farming zerg) or as time goes increase the invasion’s intenstiy with different phases maybe a big boss at the end too.

-The reward system is selfish it’s encourage to just tag and run to the next event, it should be based on the whole map’s performance, do an equal map wide reward.

-The 30 minute downtime between maps is too long, the long break after the 3 maps is fine and needed.

-More event variety would be nice.

-Because how quicly enemies die and the reward-reward price ratio i don’t think it’s easy or fun for new players also it’s not really rewarding for anybody and the majority of the players don’t have time for this all day.