You want something constructive? Take note of what people do, as in what is still fun so many years after release. The two biggest point of GW2 were zone designs (not the heart quests though) and the awesome zone events, made even better when you streamlined how the event worked with timers and all. Those two things kept most of your active players happy. You created a ton of fun zone events but you stuck them in Living Story season 1, and they were all lost, it’s a shame.
Then you changed the recipe, you made Season 2 more of a solo experience, something this game needed, so that was good.
But the one thing you forgot was what people mostly do: zone events. At peak time, nearly all servers, even those on medium pop servers manage to create overflow, how about that? And what did you do in HoT? You ruined that and created a terrible, terrible mess. You created that convulsed mess of timed events that are just unfun. Why couldn’t it be simpler like the good ol’ events? Let us experience the zones without having to grind mobs for 90 minutes to maybe, finally, unlock that last or whatever you’re looking for.
Also dungeons are pretty cool, lots of people love to do those, nice way of getting armor sets and weapons, cool skins too, what happened to those? Fractals are alright, but dungeons were more fun.
So yeah, I’d say the first step is redesigning those HoT zones, make them feel like home, like GW2, like places you can actually go through, with awesome events like Shadow Behemot/Fire Elemental/etc…
I wouldn’t go as far to say those events are “awesome”….
But really, I don’t know (or do if it deals with trying to stop being from completing stuff too fast and slow income) why they strayed from the Silverwaste’s concept of map events.
It felt fun to me. While the attacks on the forts were on a timer, upgrading and defending meant that you achieve the major event sooner. Which, was great! The players worked together better to proc the event. And if you didn’t work well together, then it progressed slowly or not at all.
Basically, the players were more in control, and I liked it
Here’s my two cents on why Silverwaste types are not particularly attractive. First, if it’s nowhere near peak time, those events are almost impossible. That’s about 75% of the day. So if you work weekends, and you decide to have a gaming day, well, you’re not playing Silverwaste. Meanwhile, at anytime of the day, since only one by zone event is going on at a time, you’ll have tons of people to play with.
I don’t think I’ve ever completed the SW even once, due to my schedule ( I work night shift). I know we got to the plant once, but everybody wiped within 2 minutes.
And the zone events were fun, it’s just that they haven’t added anything new since release other than the big crab, so it does get a bit dull when you’ve run the same thing for years on end. That’s why we need new ones.