Showing Posts For Ellae.1930:

Super Staff bug? *resolved*

in Super Adventure Box

Posted by: Ellae.1930

Ellae.1930

I previewed the Super Staff plenty before purchasing and the bird had animations such as flapping and pecking when wielded.

I bought the Super Staff skin today and used it on an exotic AC staff and it transmuted perfectly.

I don’t see any animations when it’s wielded. It has the glowy cube effect but the bird is not flapping, nor pecking. I am confused.

EDIT: I was guesting on a different server. I switched to main and all the animations are working. Strange, but I guess that’s why.

(edited by Ellae.1930)

Guardian - Hammer Weapon Update - Please View

in Guardian

Posted by: Ellae.1930

Ellae.1930

Hammer 5 needs a cast time so it can be used in conjunction with JI. Making it instacast would ruin that synergy. If you are using Hammer, then JI should be on your utility bar to get the most out of it.

Also, I don’t think anyone mentioned that with Hammer 5 and 2 you can apply area retaliation very quickly and easily (which is kind of nice).

Yes, I use Hammer with Judge’s Intervention. I don’t really have any complaints about the skills, but the usefulness could be improved slightly? I don’t know. Oh well.

Guardian - Hammer Weapon Update - Please View

in Guardian

Posted by: Ellae.1930

Ellae.1930

Hammer Guardian here. I’m saving up for Juggernaut, so I’m pretty dedicated to the weapon. I personally use #5 (Ring of Warding) to trap a single enemy so I can pound him with #4 (Banish) without him going so far I have to chase him. Doesn’t everyone do this? Therefore, I get the KD I want so I can continue pounding him with #1 chain + #2 finisher. I don’t use #3 very often though. I wouldn’t care if that was completely changed.

Edit: If Ring of Warding was updated to an insta-cast or some such, that would definitely would be cool.