Showing Posts For Elmago.2961:

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: Elmago.2961

Elmago.2961

YOU GUYS ARE NOT GETTING IT AT ALL. Sorry for the caps, but I needed to draw your eyes somehow. It might be long, but please if you’re a player reading this thread, read this.

This is not going to change. This is the biggest community backlash in Guild Wars 2 history, and they have done literally nothing to fix it. Instead, they’ve created a false front of asking for “feedback”, acting like this is all some big mistake and they had no idea what they were getting themselves into. They’re trained professionals and know exactly what they are doing. If they wanted to “fix” this, it would have been done by now, as there are two extremely simplistic ways of going about it. They could have either reverted the system back to its previous state, or added in an option for purchasing an increment of 10 gems. Has either of these happened? No and you’re living a pipe-dream if you think either will. The amount of revenue generated by causing players to either save up huge amounts of gold, or cave and buy gems, far outweighs the loss of players some players refusing to purchase gems. “Sad”, is an understatement for what many players feel about this recent change, but there is nothing you can do to stop it. People will either grow used to it or fade away, choosing to leave the game altogether. Neither of which is going to drastically impact their sales enough to fix this issue, and I use the term “fix” loosely, as this is the system they really want. Welcome to how things are now going to be done around here. Wouldn’t it be amazing though if ArenaNet actually tried to make more revenue through putting out solid content, thus attracting a large audience, instead of squeezing their current customers for more money who stuck around through everything?

Oh, and if I actually get a red response, since the only argument presented as an excuse for this colossal screw up, is that new players found the previous system confusing, allow me to retort.

  • Players who are new, do not have access to nearly enough gold that is needed to purchase the now standard increment of 400 gems.
  • If they do have enough, then they’ve been quite a busy little worker, haven’t they? Not really “new” to the game then, many would say.
  • You claim these issues stem from players who have submitted tickets, claiming the said issue was too complex. If someone finds it that drastically hard to simply type in a number (gold) and look at the other number that results from it (gems), they are probably not age appropriate to be playing the game in the first place.
  • If X amount players submitted tickets saying they find the process to acquire a legendary weapon too complex and confusing, would you then drastically simplify it at the expense of everyone who came beforehand? Exactly.

I will be truly amazed if anyone from ArenaNet tries to even take on this argument. It won’t be much of a surprise if it’s just swept under the rug like everything else that could possibly compromise the business model you want.

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: Elmago.2961

Elmago.2961

Aren’t ArenaNet staff trained professionals who have been around the business for quite some time? I mean, you break a system that had no flaw in the first place, then ask us for constructive feedback on how to make it better? Shouldn’t it be self-explanatory? Then again, you probably knew that.

What’s worse?

Maliciously altering an already perfect system just to rake in more money at the expense of your player-base?

or

Expecting us all to really be that naive? It’s a proverbial slap in the face to everyone who has stuck around despite everything.

If you’re in need of more revenue, fine, that’s totally understandable, as you’re a business just like any other, but you should go about that by making new content to attract more customers, not squeezing your current customers for even more money in such an insulting way as this.

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: Elmago.2961

Elmago.2961

Honestly, the fact there was not an option to simply click “custom amount” at the beginning of this change, really makes me believe this new system is exactly what was truly wanted, and not what players are now suggesting. There was the knowledge to make a simple slider to convert as much gold to gems as you wanted at the release of the game, but somehow it managed to slip the mind of literally every person who discussed this design change? Doubtful. Really doubtful.

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: Elmago.2961

Elmago.2961

HEY, HERE’S A THOUGHT. If it was “too confusing for new players”, which we all know sounds so darn farcical, it’s not even funny, why didn’t you just add the fixed denominations, then have another button that says CUSTOM AMOUNT????

CAN WE ALL PLEASE JUMP ON THIS???

THERE IS NO EXCUSE WHATSOEVER, AS THIS TYPE OF OPTION COULD HAVE BEEN EASILY INCLUDED ALONGSIDE THE FIXED DENOMINATIONS.

“Oh, you’re only one gem away from that character slot you wanted to purchase? Too bad, buy four hundred.”

How would you fix warrior?

in Profession Balance

Posted by: Elmago.2961

Elmago.2961

Please keep some simple things in mind

  • Try not to let the stigma affixed to warriors play a role in your input. Yes, they were abhorrently overpowered in comparison to every other class at the beginning, which created a lot of resentment towards them. That is far from the case now.
  • Remember the role they were intended to fill and how they were intended to play. There are eight different professions in Guild Wars 2, each was meant to have its own unique play-style. They’re not a complex class capable of evasive utility. They eat damage directly.
  • Warrior, admittedly, has simpler mechanics to play with in comparison to other classes. Simple and overpowered are two entirely different things.

Warrior is drastically in need of some form of buff. In its current state, they may as well be bait in the water if they aren’t using the current meta of “HamBow” they’ve been forced into using, due to a severe lack of other alternatives that can effectively stand up to the competition. With the recent changes to adrenaline, numerous traits have been rendered disadvantageous, if not completely useless.

What are your ideas on how to go about helping the warrior out of its current crippled status? In no way are they looking for a direct damage output buff, or having them return to how they were long ago before the nerf to frenzy. That is what created the “Warrior OP! Please nerf!” stigma in the first place. In no way should warrior have its few good remaining abilities stripped, either. This is not a thread for those who want to further debilitate things like healing signet and reduce warriors’ mobility, thus essentially turning them into walking balsa wood, incapable of escaping. Regardless if you’re a warrior who desperately wants to be more viable, or any of the other classes who have a withstanding hatred for something about warriors, try to be constructive. We don’t want them to become overpowered again, but at the same time, they need to be pulled out of the dirt.

SUGGESTION: Healing Signet change

in Profession Balance

Posted by: Elmago.2961

Elmago.2961

Just a re-post from the other healing signet thread.

Honestly, warrior has a now eternal stigma connected to them due to their admittedly overpowered stance early on in the game. Yes, they did horrendously outmatch every other class at some point early on. Is that still the case? No, far from it. If a warrior isn’t running the hambow meta in which they’re pigeonholed into, they barely stand a chance against other classes, even when fighting mediocre players. Sure, IF they have berserker stance on, which they most likely do, that’s eight full seconds of not being able to apply any condition to them whatsoever, but if you manage to simply evade them for that measly amount of time, odds are, even a player with a moderate level of skill, can burn them down immediately afterwards. Warriors don’t get to shroud themselves or blink away, they’re a class that requires you to eat damage and time your dodges. Healing signet was exactly where it should have been before its nerf, and that stands even truer now. Warriors can only hope these types of threads are not taken into consideration, but their “balance” history would say otherwise. It’s quickly becoming a case of just wanting to make warriors free kills, while other classes desperately defend their newfound buffs.

All those in Favor of Healing signet

in Profession Balance

Posted by: Elmago.2961

Elmago.2961

Isn’t there already a “nerf healing signet” thread? Honestly, warrior has a now eternal stigma connected to them due to their admittedly overpowered stance early on in the game. Yes, they did horrendously outmatch every other class at some point early on. Is that still the case? No, far from it. If a warrior isn’t running the hambow meta in which they’re pigeonholed into, they barely stand a chance against other classes, even when fighting mediocre players. Sure, IF they have berserker stance on, which they most likely do, that’s eight full seconds of not being able to apply any condition to them whatsoever, but if you manage to simply evade them for that measly amount of time, odds are, even a player with a moderate level of skill, can burn them down immediately afterwards. Warriors don’t get to shroud themselves or blink away, they’re a class that requires you to eat damage and time your dodges. Healing signet was exactly where it should have been before its nerf, and that stands even truer now. Warriors can only hope these types of threads are not taken into consideration, but their “balance” history would say otherwise. It’s quickly becoming a case of just wanting to make warriors free kills, while other classes desperately defend their newfound buffs.

S/S Bow Dire Build Viable?

in Warrior

Posted by: Elmago.2961

Elmago.2961

As the title says, is S/S, bow and dire equipment a viable build for WvW roaming? Just got Zap and wanted to know now before I go and make Bolt, if it’s even worth it, or if I should just wait around until they (hopefully) pull warrior out from being nerfed into the ground.