To answer some of these comments (note I do not dislike any comments here but wanted to address them):
Mesmers have struggled to use something that is not a clone factory like the scepter or a melee weapon like the sword. They have tons of cool options with off-hand weapons, but they are horribly matched against the clone-factory of the scepter or the forced melee use of the sword. This is not a balancing issue so match as a compatibility issue, neither weapon is compatible really with most build choices mesmer’s use in combat. That is why people get strung up on the mainhand pistol. Since its a power weapon, pistol would be awesome mainhand for burst and DPS build choices which have sorely been lacking in the one-handed weapons category. About the economy. Adding weapons is a given from what has been announced, we ARE getting them so the economy thrown into chaos sounds like political crybaby talk. Too afraid to accept new stuff? I embrace it so stop crying wolf because some balancing will have to be done, that’s being lame.
I am not sure why you focus on mace, because this is very much a martial weapon and matches the mesmer style worse than any weapon except the hammer. I am not against new weapons by any means, but a mace is a melee weapon even more than a sword is for a mesmer; I have no desire to see ANOTHER melee weapon. I will live with it if it happens and use it too, but I could think of far worthier weapons (lets face it, by sheer numbers of requester’s we know this is mainhand pistol, followed by maybe focus or dagger). For myself I want pistol as it would feel full circle and match the archetype as much as it does thief at least for me. Something that offers another stealth weapon skill even with a longish cooldown I feel is ideal for mesmer but either way I am looking forward to seeing a new trait line which is going to be hugely interesting to see the new combinations available.
While all these are valid…I think I may have been misunderstood. I am indeed aware that we are indeed getting all of this, and my crybaby reason is that I am already poor enough as it is. Hahaha. Besides, the market will eventually chill out. These are just points I was making a point of mentioning in this discussion.
On another note…we have very different views on the Mesmer. You make all valid points in regards to how it functions, and you are correct, from the stance of Illusory mage, that mesmer combat is heavily focused on Clones. I find my combat more or less focused on moving about and keeping the conditions flowing with or without them, with a solid close range option should I not be able to escape. That is the fun thing about mesmer. It has a lot of versatility for distancing. Every profession does really. Mesmer just has more. This is why I say Swashbuckling duelist with illusory magic, not just illusionist. But that is schematics and not on topic.
The reason why I went with mace over pistol was for two reasons. The Mace would be a surprise for anyone to face off against from a scholar class, and it would be able to have nothing limiting it in determine what it could do. The pistol would have expectations attached to it, particularly in getting it to function similar to the thief’s pistol with an unload skill that it already has in the off hand. And it would likely have another bouncing bullet attack. In all honesty, we really don’t need another single target DPS type weapon on a mesmer. The focus looked interesting as well as a likely main hand, and unexpected. It would have a good amount of freedom as well. Though how would either of those flow well with the off hand weapons we have now, as you have mentioned? It would give us new skill, yes, but it would also further prove that the current mesmer skill set is rather focused on dealing with a single target. Even its class ability, the illusions, really focus on one target.
I would also like to mention, Mesmer has got to be one of the most mobile classes, and a new weapon should focus on that. Controlling the distance between the target and self, and how they can move, is one of my favorite aspects of Mesmer combat right now. Whatever the new main hand weapon is, or in general, I would love to keep seeing a focus on more mobility and distance control. That has got to be the most fun between stealthing and teleporting. A mesmer could go anywhere.
Rei Izumo – Mesmer, Tailor, Artificer, Gemcrafter, Chef, Noble, Magister