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Tone down the burst ...double hp's

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Posted by: Elyk.3947

Elyk.3947

Until combo fields become more important, the elementalist traits get an overhaul, and the lackluster utility skills get cleaned up (ex:conjure weapons) I don’t see a good reason to play Ele over other classes. That’s not to say you can’t win any battles or support your team, I just don’t think Ele’s bring anything unique or important to PvP right now.

The day that everyone stops dying in 3 seconds and fights can actually last a little while, the importance of support classes will go up. Also, combo fields need to have stronger effects.

The amount of “Fail” here is incredible. I’m really glad ANet takes everything in this forum with a grain of salt. It’s filled with QQ from people who know nothing about the game but are trying to change it. Elementalists are amazing in tpvp and their combo fields are invaluable.

Yes, everyone takes the 30% longer fire combo fields trait and the conjure weapons because everything in the elementalists arsenal is so awesome. You’re right, there’s nothing wrong with elementalists we should all stop offering our suggestions and giving feedback, nothing good ever comes from that.

Time to Live is my biggest issue with PvP

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Posted by: Elyk.3947

Elyk.3947

These forums have some strange issues, I have lost the ability to quote people.

The issue with stun breakers is that even if you are on your A-game and pop your stun breaker and quickly dodge roll away, you’ve only avoided part of the combo. So at your best case scenario, you’ve maybe broken even with the high DPS’er who has taken out your stunbreaker and is either switching to his second stun, or using his disengagement abilities to start the fight over.

Tone down the burst ...double hp's

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Posted by: Elyk.3947

Elyk.3947

Until combo fields become more important, the elementalist traits get an overhaul, and the lackluster utility skills get cleaned up (ex:conjure weapons) I don’t see a good reason to play Ele over other classes. That’s not to say you can’t win any battles or support your team, I just don’t think Ele’s bring anything unique or important to PvP right now.

The day that everyone stops dying in 3 seconds and fights can actually last a little while, the importance of support classes will go up. Also, combo fields need to have stronger effects.

Time to Live is my biggest issue with PvP

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Posted by: Elyk.3947

Elyk.3947

. One on one you realize even vs burst if they miss is skill it will likely take a good while.

Right, but if they don’t miss, you are dead. If they do miss, than you have a slight advantage to get some damage in before they try their combo again.

In higher numbers the problem is multiplied like you said. Since you can’t survive the burst the only thing you can do is deal as much damage to try and down a player before you go down, and since doubling or tripling your health and armor only gives you a couple more seconds of survivability you are still better off playing glass cannon.

Offense is so much better than any defense in this game that its become silly. There isn’t a “counter” to high damage builds right now, except another high damage build.

Highest BURST Made by this Mesmer! 17k one shot ^^ Whats yours?!!!

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Posted by: Elyk.3947

Elyk.3947

Very nice video. I’ve run into similar mezmers before.

Time to Live is my biggest issue with PvP

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Posted by: Elyk.3947

Elyk.3947

All of my friends have already quit the game due to this issue. Its impossible to enjoy pvp at all when you are heavily punished for not running glass cannon. If you stack defensive stats you go down in 2-3 seconds, and it takes you longer to kill the enemy then it does for him to kill you. You might as well pump everything into offense so you can stand a chance of getting your combo off to drop him before he gets his combo off to drop you.

Might as well remove all of the classes from the game and give everyone guns and call the game counterstrike.

Bunkers or burst... is 'normal' a viable build too?

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Posted by: Elyk.3947

Elyk.3947

“Balanced” builds have no place in the current metagame, mostly because your TTL is not any better over a burst build. If you die in 2-3 seconds regardless of your defensive abilities, then its better to ignore them altogether. You’ll actually improve your ability to survive by killing your opponent faster then they kill you. The only time this isn’t the case is if you are a bunker guardian.

Time to Live is my biggest issue with PvP

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Posted by: Elyk.3947

Elyk.3947

Well, the bunker Guardian has other issues that are causing it to last too long in fights. The reason I suggest a larger health pool is to extend fights but also reduce the effectiveness of protection and critical hits, both of which are the reasons you see complaints about thief and guardian.

No balanced build should ever go down in <5 seconds to any build, not even glass cannon builds. Otherwise there’s little to no point in running a balance, you are either a bunker or a glass cannon, and from the way the Anet devs have been talking, they want to remove bunkers and focus the game entirely on glass cannons and maximizing your damage.

Haste needs to be nerfed
Weakness needs to effect crits in a big way to help “counter” the glass cannons
vulnerability needs to be stronger to “counter” bunker builds
An increase in Health pools accross the board would also help

I think with those changes you would see more varied builds, a greater TTL, and the silliness of bunker guardians and insta-kill combos go down a bit.

Time to Live is my biggest issue with PvP

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Posted by: Elyk.3947

Elyk.3947

The time to live seems incredibly short for every class except bunker guardians. I’m wondering if this is exactly how Anet envisioned or if some of the burst mechanics will be toned down (mostly haste seems to be the issue.) I’m also getting worried because everything I read from Anet suggests that every defensive option is looking for additional nerfs (stability, protection, regen, etc.)

Its sad, but I think there’s a greater average Time to Live in most FPS’s than in GW2 pvp currently. I would like to see greater health pools across the board to allow for more interesting fights. If I wanted to play a 5-6 hit death game I would just load up an FPS.

Am I alone in this? It just seems weird for PvP in an MMO to feel so volatile that missing one dodge means you are gone.

Tickets for Review (3 days and older) [merged]

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Posted by: Elyk.3947

Elyk.3947

Can you look at 120824-006234
?

I just need a new collector’s serial key for my account, the GW1 linking was already done. Shouldn’t take but a minute. I’m sitting at home recovering from outpatient surgery and just want to get get into my account and play again.

edit
This was just resolved. 24 days later and I can finally play again! Yay!

(edited by Elyk.3947)

Tickets for Review (3 days and older) [merged]

in Account & Technical Support

Posted by: Elyk.3947

Elyk.3947

120824-006234
My GW1 linked account issue is resolved I just need a new serial key to apply to my pre-order account and my ticket can be closed. This ticket has been open since 8/24 should be a really quick one whenever you guys get the chance.

edit
My issue was resolved on 9/17/2012, took 24 days but I’m finally good to go.

(edited by Elyk.3947)