Showing Posts For Embarkation.3758:
I have a fairly long post complaining about Anet inconsistencies on another thread. To be fair everything you have said here is true and I fully agree with you (op).
I am already behind my friends and was trying to catch-up this is now a near impossible task and I border-line hate the company for making it so.
I wish to also address the players who are pleased with Anet’s choice.
They seem to feel that nerfing the rewards from dungeons is a good thing. That it is an exploit. I would disagree.
Running dungeons should be harder than it was, they should also reward the players, maybe not in cash but in tokens. If Anet wish to move in the direction they are e.g a wow direction with dungeons, I’m ok with that, but they must not only take part of the dungeon grind system, they should take most of it.
After all GW2 does have a tank and healer in their holy trinity, it just so happens that it’s the same character (Guardian).
I am now both very disappointed and angry!
Anet seem to be determined to loose their player base. This change has really riled me as they are so inconsistent & contradictory with their game design!
“we don’t want you to farm”
Contradiction – You must farm dungeons 50+ times for gear.
Contradiction – You must grind mobs for mats.
Contradiction – You must farm Orr dynamic events (which is impossible as a Mesmer as you have to re-spec to even tag the mobs!)
Contradiction – Map completion is often impossible due to the number of bugged skill points still in the game.
Contradiction – This is a casual friendly game, no sub so no need to pro-long the gear grind.
Contradiction – End game gear should be easy to obtain, yet I need to farm gold to be able to buy EXOTIC gear or farm dungeons to be able to join my friends who are already geared and now on the harder content.
The dungeon design was previously broken, you have stated yourselves that it hasn’t been fully tested by your teams yet you want us to sink our gold, gold we would have spent on WVW with our guild building community.
You should have; to meet your design brief – made each dungeon be run a few times to receive 1 item. Then make it really difficult. You are currently punishing the client for your own design failure -
‘Like apple when they announced the iphone4 and claimed clients were holding it wrong!’
This may well be the final straw for this game, I was happy farming and feeling like I was achieving something (all-be-it slowly) but now I have nearly no incentive to login to a game I spent money on and was building friends in. More worrying still, I know a lot of my guild who talk on Teamspeak (to protect themselves) are feeling the same way.
P.S. Side note, I cannot log into your forums from an iPhone, maybe I’m holding it wrong.