You know what? I signed in on my forum account just to reply to this.
This whole post (or two) completely touched me, it’s exactly how I feel. When the game came out, it was glorious just running around as a low-level and thinking “Wow, I can’t wait until I get that armour” or “Holy crap, that guy’s level 65 already!”. But now I’ve reached the level cap and I have some more characters. I still don’t even make that much gold and yet still, the nostalgia has worn off for me.
I still spend hours on this game, but when I look back, what have I done? Akitten in Lion’s Arch and then done the daily and dragon events. It isn’t fun. I’m looking at legendaries thinking “Wow, they’re so cool” but then I think “It’s a least 500+ hours to get one, or a hell of a lot of gold” and I instantly get disappointed at that.
Perhaps it’s just because the novelty has worn off. We’ve explored all there is to explore and now the game become people wanting their tier 6 mats and all that crap. Actually, thinking about it, legendaries are basically a major cause of our issues. They cause people to farm and that’s it. I had a friend who played every day for months since release and when he finally made his legendary, after months and months of grinding, he rarely plays anymore. But this is the real question – would people still be playing if items that take a long time to get (such as legendaries) weren’t in the game?
Overall, it’s just such a difficult topic. Have a game where it’s just exploring and people will get bored when everything’s explored (lolrhyme). Have a game of full grinding and people will have nothing to work towards. As of yet, there’s no real answer.
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