Showing Posts For Enfurion.6478:

What does a support thief bring to the group in a Dungeon?

in Thief

Posted by: Enfurion.6478

Enfurion.6478

Thieves have access to pretty much the best blast finisher in the game (shortbow 2). Comboing with an elementalist, they can provide ~9-12 stacks of aoe might on fire fields, 4 aoe healing pulses on healing rain, 30 seconds of aoe swiftness on lightning field, not to mention aoe stealth and weakness and blind on their own fields (smoke, poison, dark). Shadow refuge, as well as being a dark field, is an excellent support ability.

Combo Fields: Learn Them Already People!

in Guild Wars 2 Discussion

Posted by: Enfurion.6478

Enfurion.6478

I think it would be cool if you saw some text spam when one goes off, like a huge “(Insert name of Combo) Success” or something on your screen.

Just an idea!

Umm… it already does that. It shows up as a heart with the name of the effect whenever either you finish a combo or an ally finishes off a field that you set up.

Combo Fields: Learn Them Already People!

in Guild Wars 2 Discussion

Posted by: Enfurion.6478

Enfurion.6478

Regarding Chaos Armor, it is a lot better than you think. Aside from the random boon/condition thing, you are guaranteed Protection.

I agree completely with what was said about whirl finishers though, at the moment they are terrible. The other finishers are fine, however.

I’d like to see blast finishers get spread around a bit more, however. For most classes, if they have a blast finisher, its on a long cooldown, often a utility slot, although a few classes can almost spam them (thieves, guardians). Blast finishers offer the most dramatic effect… I think more people would be consciously using the combo system if they had the opportunity to blast finish more frequently.

The other issue is overwriting. It’s frustrating when an ice field overwrites a water field, or a fire field overwrites a smoke/dark field for example. I don’t have a solution for that though.

DE Scaling and Orr

in Players Helping Players

Posted by: Enfurion.6478

Enfurion.6478

So I’m a level 75 engineer, and I just got into Orr the other day. After spending a bit of time exploring solo, I joined up with a group that was farming events (around 20-30 players) and spent a couple hours doing so. During this time I got a ton of experience (around 2 levels worth, I think), but the events were unbelievably trivial, and I was extremely bored after a short time.

I don’t know if the events are more interesting with smaller groups, or if the events in the other Orr zone are harder, but I think Anet needs to seriously up the difficulty. By level 80, events should be as hard as they can be. I know Anet can do it (see some low level events like the Metrica Province fire elemental for example, which would be a great fight if your teammates weren’t brand new to the game), and if they don’t I know that my personal endgame is going to strictly involve wvw and explorable dungeons, despite the fact that I love “raid” type pve encounters.

Thoughts?