(edited by Engris.4098)
Showing Posts For Engris.4098:
People seem to be confusing difficulty with tediousness. I’m fine with a difficult jp where you have to revise the way you do things and be efficient to complete it. I’m not ok with a tedious jp where you essentially have to get lucky and/or have boosters to complete it.
Meaning this puzzle was fine for you then? Not once did I feel like I ‘got lucky’, nor did I use any boost of any sort. Its not, “Oh the green mist rose up too fast, I’m unlucky” It’s, “The green mist rose up before I got there, because I didn’t react and move efficiently enough at the beginning.” There is no luck in this, its whether or not you can react well.
This is what ruined WoW…people complaining about how its too hard or too easy for the casuals or hardcores and wanting difficulty change which would make the other group mad, back and forth and back and forth…I spent 4.5 hours on this puzzle, do I think it should be made easier? No, not at all. It’s things like these that make you really appreciate the time put into this game, and it makes the reward mean something. I don’t know if anyone else saw it, but the creator of the puzzle, Josh Foreman, commented on a Youtube video, “Dang, great job. I built this map and I was thinking maybe 5% of people would make it to the top. Did not expect success vids within a couple hours! ?” This makes me proud knowing I completed a puzzle that even the creator thought was very difficult.
I was wondering that “5%” came from… got a link?
Josh’s comment is a bit buried, 20th from the bottom I think. He also has many other comments on the video.
Josh, if you read this, I’d like to say I think its absolutely awesome that you are out in the community like that, talking to people about your work on places other than guild wars sites. Also, I cannot wait to see what you come up with for the next holiday jumping puzzle.
This is what ruined WoW…people complaining about how its too hard or too easy for the casuals or hardcores and wanting difficulty change which would make the other group mad, back and forth and back and forth…I spent 4.5 hours on this puzzle, do I think it should be made easier? No, not at all. It’s things like these that make you really appreciate the time put into this game, and it makes the reward mean something. I don’t know if anyone else saw it, but the creator of the puzzle, Josh Foreman, commented on a Youtube video, “Dang, great job. I built this map and I was thinking maybe 5% of people would make it to the top. Did not expect success vids within a couple hours! ?” This makes me proud knowing I completed a puzzle that even the creator thought was very difficult.
I can only get 2/4 for some reason, I have been to all 4 areas, and neither Lunatic or Reaper’s increased the counter.
Edit: Nevermind, upon leaving Reaper’s and getting back to the Labyrinth again, my counter was at 3/4. I’m assuming this means the 4th is to come in a later act?
(edited by Engris.4098)