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DAoC: 46 unique classes, 3 unique realms.
GW2: 8 classes, 1 realm.
DAoC: Huge frontiers, slower paced territory control, ultimately pushing on heavily defended relic keeps.
GW2: Playground sized frontier, siege keep A from keep B’s wall. Objectives of imaginary importance.
DAoC playstyle options: Zerg, 8man roam, small group roam, solo, stealth, DF, Labby.
GW2 playstyle options: Zerg or be zerged, solo roam and fight 1 of the 3 other masochists.
The main difference is DAoC was much more rock paper scissors, but this is exactly what promoted competitive teamplay. With GW2 everyone is essentially a DPS class, with (light) shades of support and control. At the rate these games have been going, pretty soon we’ll all just pick a color instead of a class, and we’ll all be given the same standard-issue beating stick, so that we can be absolutely sure we’re all on the same playing field. It’s going to be so fun!