Showing Posts For Epixors.8047:
I’d prefer to see the Sickiest Guild invited because they were actually able to take down the Vale Guardian more than once
Once raiding was actually accessible for people who weren’t camping the squad UI 24/7, multiple other guilds did this pretty effortlessly aswell.
you sound salty. BTW first kill was made without squad UI so :P
He/she is referring to the fact that there were only few opportunities to get into the raid at first.
Which I and my guildies all find it unfortunate, but what happened happened. We also had some members going to sleep, I myself played well beyond my bed time and got an hour of sleep before starting my day. No one is discrediting the skills of EU raid/fractal/dungeon guilds. Its just that with guild effort we were able to get 20 people online at the same time (well past midnight through Monday morning) and beat Vale Guardian on each team. You should blame the complication caused by squad UI, not our guild or players.
Not trying to blame anyone or take away from your accomplishment. I was pointing out the fact that Element Two was talking about the lack of access to raids while your responses pointed towards the use of the actual UI in the raid, instead of the accessibility problems most people faced.
I’d prefer to see the Sickiest Guild invited because they were actually able to take down the Vale Guardian more than once
Once raiding was actually accessible for people who weren’t camping the squad UI 24/7, multiple other guilds did this pretty effortlessly aswell.
you sound salty. BTW first kill was made without squad UI so :P
He/she is referring to the fact that there were only few opportunities to get into the raid at first.
Function Gyro
Pulling off a res with this felt decently satisfying. Being able to stay in combat was nice, however often it simply died to some type of AoE damage. On top of that, I don’t feel like it establishes a different feel for the Engineer at all, especially with it being something
- on a 30 second cooldown
- signified only be a trait icon
- not shown unless you actually have the chance to revive/stomp someone
Hammer
Felt great. The aftercast on Hammer #3 feels a bit clunky and counter-intuitive to the fantasy of chasing someone down like a maniac however I didn’t actually really enjoy using it for travel. In combat it can act a little quirky from time to time with hitting.
Hammer #5 felt a bit undertuned.
Traits
Minors
They all feel undertuned. I think they should all be changed as the benefits are far too situational to feel like they are a consistent upgrade to my character’s power during play.
Majors
Recovery Matrix and Final Salvo felt unrewarding, other than that I think the traits are in a pretty good place. The damage increase from Perfectly Weighted should be rolled into the Hammer’s baseline (and then some) and have an additional effect.
Power Scrapper in combination with a Herald for boon duration that has a good amount of self-buffing in case I need to fly off into a corner like a psycho