Showing Posts For Erev.2781:

Improving the finisher randomizer

in Guild Wars 2 Discussion

Posted by: Erev.2781

Erev.2781

I’ve been running a lot of WvW and some PvP lately and have picked up a number of finishers during this time – some fun ones that I’ve purchased myself and some that have been automatically unlocked for me. This has left me with the choice of either choosing one finisher to use at a time or having to mix in finishers that I enjoy with ones that I do not enjoy using the randomize finisher checkbox.

I would like to suggest an improvement to the finisher system that lets you select what finishers you would like to have in your rotation – perhaps by way of checkboxes or some similar manner. Such a system would increase my ability to enjoy the finishers that I have purchased and would encourage me to purchase additional ones that I enjoy.

Is there a chance that we might be able to see such a system?

Keg Brawl Balancing (No actual 'bug', but food for thought)

in Bugs: Game, Forum, Website

Posted by: Erev.2781

Erev.2781

Not so much a bug as a couple things that could use consideration.

Let me start off that I love Keg Brawl. I have however noticed a couple side balancing issues. The first off being when a game is started 2v1 or 3v2. Please please please wait to start until full teams. You can always feel the lost man, but never so much so as when you have only a couple people.

Also, when it comes to team balancing I’ve noticed that frequently there is a pattern where one side (say blue) is up one, then a player adds and it’s even, then another player adds and blue is up one again… ect. When adding new players to even teams, shouldn’t the advantage alternate? I just had a horrible Keg Brawl experience because we were down a player pretty much the whole game due to what appears to be the current method of balancing. Alternatively, put an NPC in that will disrupt the other team if possible. In these scenarios you are truely at a disadvantage each and every time you are down a man.

Thank you.