Showing Posts For Erikir.3765:

Gyros still moving to far away

in Engineer

Posted by: Erikir.3765

Erikir.3765

I’ve been playing with all the gyros and this is most noticeable on sneak, heal, and purge. They are still far to slow and stupid for use. This is seriously crippling in the jungle with its rapid changes in elevation and uneven footing. Especially since my FLYING gyros get stuck on rocks and branches and have to path around them. As a scrapper when our function gyro is ready it flies over our shoulder, this is exactly where every gyro other than blast and shredder should be. I can move fast, even to the point of having permanent swiftness and if I do most of my gyros get left in the dust and are useless, especially sneak. Since if I have that up, I should be stealthed for the duration it’s alive, if I’m only intermittently stealthed because I got a move speed boon it didn’t it’s useless to me. Basically there needs to be some lock method so that these “service” gyros as I call them physically can’t get more than 500 units from the engineer unless disabled or knocked away. The simplest way to do this I think is what people have been saying since the beta weekend, make them faster, these gyros need to have almost permanent super speed. I understand the original idea of not doing this so you can give them speed and have an extra layer of play/counterplay, but it isn’t that. The counterplay of cc-ing the gyros will always be there especially if they’re always near the scrapper and giving them speed isn’t a way to change your play and vary how you are attacking a target, it is a mandatory procedure for them to be usable.

Tome Change ideas

in Guardian

Posted by: Erikir.3765

Erikir.3765

Both these ideas are good but I feel that they seem a bit mundane for elite skills, while powerful they fell kind of lacking in the flair that tomes had. My idea is to make them Spirit Weapons.

When activated they would become an ethereal book that floats next to the Guardian.

They would pulse with an AoE effect every few seconds.
—Tome of Courage would pulse healing, protection and/or cure conditions
—Tome of Wrath would pulse retaliation, damage (burning when traited), and weakness

They would then have an active ability
—Tome of Courage would cast with “Light of Deliverance”
—Tome of Wrath would cast an AoE version of “Judgement” and grant might, fury, and/or quickness