If Anet has no issues with running/skipping groups of trash, then neither do I. The problem I am running into is that many groups I get into end up wasting a lot of time trying to skip these large groups of trash, and end up dying. A lot. Inevitably, someone leaves, and often this causes the group to fall apart.
A typical scenario is that 1-2 of the players has not done the skip sequence, or is not familiar with the idea. Someone runs ahead and types ‘keep up’ and then everyone runs like a bunch of lemmings. Sometimes it works out and we can resurrect anyone who died. Other times it just spirals out of control. If set to some Benny Hill music, it might be amusing. Might.
I have started using gw2lfg.com recently, and it has been suggested I use the comment section to let others know that I’m interested only in runs that do not skip trash. Seems logical, on the face of it.
However, this will also likely increase the difficulty of finding groups. Time will tell.
It has also been pointed out that Anet essentially embraces this option, and thus it will invariably become an ingrained part of the general populace’s skill set. Add to this that there is no real argument to counter the risk vs reward of trash mobs, and it becomes evident that the dungeon runners creed must be Skip or die, or rather, Skip or die, or die skipping.
In the end, it is frustrating for players like myself who just want to run a good old dungeon. Many of them looks awesome, and the ones I’ve done have been, for the most part, fun.
Never thought I’d say this but I almost miss the reputation grind for dungeons from WoW. The mobs didn’t leash so skipping was never an option, but we got a reward for cleaning up anyways.
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