(edited by Error.4980)
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Wazabi and Error, I see what you mean regarding the traders.
However, what did you think of making neary every item (of a craftable type) that is sold by NPCs have material costs (just like weapons and armor sold by NPCs in Guild Wars) in addition to a (reduced) currency cost?A vendor Sword, for example, instead of costing around 80 copper, could cost around 20 copper plus some Copper Ores.
This could help create a bottom ceiling for Ores.
i love this idea in the way that it would be something fun to trade
i think there may be unintended consequences depending on implementation though. like, will the npcs also buy from players?…we currently can’t salvage for fine mats (99% sure?)
…sidenote, i get the feeling anet doesn’t want us converting karma->gold on certain types of items…
the TP is designed as a gold sink.
Wait! What?
Reason for eventual drop of price lies not with listing fee, but with themepark game itself.
wait! what?
nowhere did i say that the eventual drop of prices is due to listing fee. i am merely saying that tp taking 15% removes gold from the game
Nvm, just wrongly structured post. Part for reason in unrelated to quote.
Maybe we have different definiton of gold sink. Compare crafting designed as unprofitable, and TP, which is actually very profitable.
now that i think about if i’m not sure if maybe i don’t have the right word. ex. tp to me is a gold sink because the game is taking a fee and that fee vanishes…but i guess the other gold sink is, as you said, something deliberately made for people to throw money into
(edited by Error.4980)
the TP is designed as a gold sink.
Wait! What?
Reason for eventual drop of price lies not with listing fee, but with themepark game itself.
wait! what?
nowhere did i say that the eventual drop of prices is due to listing fee. i am merely saying that tp taking 15% removes gold from the game
wrt spikes in gem pricing:
-reddit user who spent $2.3k USD. i doubt this is an isolated case
-conversion tax discourages the average user from hoarding gems, esp. as most see tp prices as a sign of deflation/scarcity of gold
-select few have an incredible fortune to spend on gems in bulk buys
wrt other stuff:
i think revenant said it very well. personally, despite the many gold sinks in-game, i see massive inflation, esp. as the market shifts from [few maxed crafters] -> [many maxed crafters]…just that right now the money coming into existence in the game makes its way to a small subset of players
and nurvus i think your idea of material traders will either mean they have to implement a specific/algorithmic price floor for the material traders, or the material traders will also be pushed down to current npc prices. in agreement w/ wazabi here. other than that i do like collecting things
(edited by Error.4980)
so, what i’m getting is: OP made a bunch of money before people started hitting 80 and maxing their crafts. now that more people have their crafts maxed, prices have begun to fall and OP has been trapped into a position he can’t get out of without taking a loss
as mentioned earlier in this thread, prices will simply continue to keep dropping and – as long as mat prices don’t spike – the best case scenario will result in a big fat profit of 0 for your crafted items if this change is implemented
the TP is designed as a gold sink. i admit that i am not perfect and have lost money before to the listing fee, but so what? by listing you have accepted the risk that you will lose the listing fee. withdrawing your sell order and losing that listing should not make you feel ‘bad’. isn’t the most important rule to any trader to not become emotionally attached to their positions? if you continue losing money it simply means that you need to find a new market
cancel your sale, take the hit, move on