Showing Posts For Ethano.9706:
Change the orbs so they grant a bonus to server scoring with a staggered stat buff to the opposing servers. This would give the server trying to win more points per tick but at the cost of increasing the strength of their rivals which is a fair trade off. When each server holds one orb, everything is even with points and stats. When a server holds 2 orbs they get a buff to scoring and the server without gets stat buffed. If one server holds all 3 they get a bigger buff to scoring and both other teams get a bigger stat buff.
Or they could give a stat debuff to the team holding an orb while the team holding the orb gets an increase to scoring. That might be simpler. So when each holds one they are even and with each additional orb they get weaker stats but score more points. Either way, this is how I think it should be. There should be a tradeoff for having them.
Change the orbs so they grant a bonus to server scoring with a staggered stat buff to the opposing servers. This would give the server trying to win more points per tick but at the cost of increasing the strength of their rivals which is a fair trade off. When each server holds one orb, everything is even with points and stats. When a server holds 2 orbs they get a buff to scoring and the server without gets stat buffed. If one server holds all 3 they get a bigger buff to scoring and both other teams get a bigger stat buff.
Or they could give a stat debuff to the team holding an orb while the team holding the orb gets an increase to scoring. That might be simpler. So when each holds one they are even and with each additional orb they get weaker stats but score more points. Either way, this is how I think it should be. There should be a tradeoff for having them.
(edited by Ethano.9706)