Showing Posts For Ethereal.6752:

Dec. 10th Balance Preview (Necromancer)

in Necromancer

Posted by: Ethereal.6752

Ethereal.6752

WvW perspective.

Mark of Blood. Removed 1 bleed in PvP only.
Signet of Spite: Removed one bleed.
______________________________________________________________

Removing bleeds seem unnecessary, since condition removal is so high in group situations, and this would only further promote power builds.

Spite 15 – Death into Life. Increased conversion from 5% to 7%

This is more of a weak gesture than a change, 2% is such a minute difference. (wright idea though)
_________________________________________________________________

Spite X – Chill of Death. Increased trigger threshold from 25% to 50%

really like this change.
__________________________________________________________________

Curses IV – Weakening Shroud. Increase recharge from 15 to 25.

Again only goes further to promote power builds if you nerf the condition damage in spite and cross compatibility of the trees, also seems unneeded.
__________________________________________________________________

Curses VIII – Banshee’s Wail. Increase cooldown reduction from 15% to 20%.

May be more inclined to use warhorn because of this, however mentaining the 15% durations and making it a tier 1 adept trait would have been better.
_________________________________________________________________

DEATH MAGIC

Death 5 – Reanimator. Decreased cooldown from 30s to 15s.
Honestly i think the CD should be even lower, its not like its not all ready caped by the fact you have to kill someone, maybe if you capped the number of jagged horror’s then after that point they explode. Then youd have a trait that ment something at the minute nobody cares for it.

Death VIII – Reaper’s Protection. Decreased the cooldown from 90s to 60s.
Death 25 – Deadly Strength. Increased conversion from 5% to 10%.

Nice ideas, but the minor trait protaction of the horde needs to be compltely changed if you want to see more alternative builds using death magic, as it stand it has by far the worst passive traits, that only lend themselves to minion necros that people dont use in WvW.

So for example a realistic build (not minion) would be to go for both staff mastery and greater marks. Now the passives are almost completely wasted if im playing a power build.
_________________________________________________________________

Blood Magic 25 – Blood to Power. Decreased health threshold from 90% to 75%. Increase Power from 90 to 120.

Nice idea like it.
_________________________________________________________________
Soul Reaping II. Vital Persistence. Increased reduction of life force drain from 25% to 50%.

Nobody loses life force from it diminishing over time, so this seems irelivant in WvW, people lose life force from rawe damage. If you want to improve life force susatain this trait needs to be looked at again. Id be inclined to say a damage reducation but fear this may be too strong.
__________________________________________________________________

Extra.

I honestly think a slight inscrease to the duration of foot in the grave is needed say from 3 to 5 seconds. This would not only make it more viable but also improve some of our movement issues in large scale combat, without ground closers. We can be one of most tanky light armor class but we cant use this to our advantage if we cant move for knock backs in a group fight.

Will the targeting on dark path ever be revised? it misses so much.
It’s really poor and yes you can hit with it if you make a strong conscious decision and time it, but as far as impulsive game play or an emergency button to escape an area its useless.

Axe cleave, seen a few people make posts regarding this and really do think its a good idea we have no aoe power focused weapons.

(edited by Ethereal.6752)