Showing Posts For Ethrium.8529:
Yeah the patch was pretty kittened, people in my guild and some people i play with are still farming the hell out of deadeye. making well over 30g in an hour. so yeah definitely farm him till he’s gone. i dont think Anet will have enough time to do anything with the 1st half of living story coming to an end soon.
me personally, ill just keep playing till a better game comes out. doesn’t bother me much
i’d hold off on selling your mats, the new crafting system will bring all craft to 500 that allows you to craft ascended stuff saved you some mats there
farming isn’t really all that bad imo, Arah alone nets you 10.5g all path excluding the dumb bags we get from the boss.
perhaps you can try this cycle: All Path AC ( 4.5g) – TA up & FF (2g) CoF 1&2 (2g) SE 1&3 (2g) HotW all (3g) and Arah All (10.5g)
every vets & champs drops better loot bags (although i can say thakittens not that great)
that gets you 24g a day (+ loots and a chance at a rare weapon skin drop? lol if you cant tell by now that i hate the loot bags) then end your day at higher level zones and cycle through the champs and vets that drops those dam bags and call it a day.(by then your night is over but thats what farming is all about right?)
So far among other dungeon these are some paths/dungeon that most seem people avoid
SE p2
TA F/U
COF 3
there are other dungeon path that people avoid but those are the most common, which basically mean we’d have to initiate run and help people learn to run the path.
Hello fellow Dungeoneers, i apologize in advance but its sad to see dungeoneering in gw2 has gone turbo (much like what they did with WoTLK) with the new patch which basically turned dungeons into a daily thing instead of “dive into dungeons as much as you like” kind of deal has made GW2 dungeon into a chore rather than the good old dungeon fun with my dunjunbuds.
Its understandable that Anet wants people to dive into other dungeon paths but turning token rewards into account wide daily has removed the incentives to rerun dungeons for most of the people i run dungeons with. nearly all my friends have at least 8 level 80 toons which now has made it pointless to have multiple toons IMO.
Perhaps with this new change Anet could have at least added a LFG function built in the game (gw2lfg.com). more importantly i think Anet should keep dungeon tokens as it were, bc helping new people gear up through dungeon is basically a chore for me now i might as well send them all into wvw which most casuals hate. Not only that wvw gear stats aren’t all available there. Due to this patch I’ve pretty much turned down some of my friends who wanted to run a dungeon that i just ran 30 min. ago.
Dungeon Rewards are apparently imbalance:
SE P2: who would actually run this dungeon for 1g? let alone 2g
TA F/U: same deal here
the boss loot RNG (not a surprise) doesn’t make up for the loss.
If Anet could revisit dungeon please do so, AC dungeon is the light at the end of the tunnel ( with the assumption that anet will revisit other dungeon as well) which gives me hope that one day Anet Devs will Dive into this issue and find a good fix.
I’m on TC (tarnished coast), hard to find a guild with active members that wants to run Dungeons, which is why i’d like to see if i can get in a dungeon guild.
I’m looking for a guild to run dungeons & Fractles with. I’ve pretty much ran all dungeons with the exception of Arah & Fractles. I’ve helped people run dungeons/gearing up for em, so i’m pretty happy to help people when ever i can.
I’ve been Playing Guild Wars since the pre-beta gw1 and still going. working on my dungeon master (only need 2 path runs of Arah).
Ethrium.8529
I agree with some people on this thread, there really isn’t any point of killing every mobs in dungeons because they are just a huge time sink. To be honest the rewards in dungeons aren’t really all that great so why would you waste anymore of your time. if you love going into dungeons then that really on you, not everyone wants to kill every mob in a dungeon. I’ve played several MMO’s and even in those games most people i play with dont waste their time killing trash mobs.
Objectively if killing every mob in a dungeon path would yield good loots (rares/gold) then maybe, if there are several ways you can be rewarded to complete a dungeon by killing everything then maybe. to be honest even if they did that, people will still skip mobs.
As everyone who posted had already mentioned, you have a better luck by starting your own party with “No Skipping Mobs” tag on. Though it may take you some time to find a full PT, bc everyone wants to farm one particular dungeon and the rest are dead zones.