Showing Posts For Etna.5026:

Zenith Pistol on Asura graphical error!

in Bugs: Game, Forum, Website

Posted by: Etna.5026

Etna.5026

Just picked this skin up and was amazed as how it worked.

[img]http://oi44.tinypic.com/2gt7lo9.jpg[/img]

As you can see it fires the bullets from way up in the sky and far forward… I think this needs to be addressed.

Warmaster Forgal Kernsson's Eye Color

in Human

Posted by: Etna.5026

Etna.5026

His eyes are red ‘cause he’s always yelling at Solid Snake when snake won’t answer his codec.

I love the blooper audio on soundcloud where he said “Bear! Bear? BBBEEEAAAARRRRRRRR!”

I am trying to make that my ringtone at some point.

https://soundcloud.com/arenanet/guild-wars-2-voiceover

http://soundcloud-download.com/

http://audacity.sourceforge.net/

There ya go.

Publish the Odds

in Guild Wars 2 Discussion

Posted by: Etna.5026

Etna.5026

Hi everyone,

Please refrain from contesting or discussing the actions of the moderator team. If you suspect an action taken by a moderator was wrong please contact forums@arena.net, but refrain from posting about it.

Thanks for your understanding.

It’s kind of hard to do that.

http://memedepot.com/uploads/2000/2159_1272950412470.jpg

(edited by Etna.5026)

More Chest RNG Weapons

in Guild Wars 2 Discussion

Posted by: Etna.5026

Etna.5026

I knew someone who opened 10 BL chests and received two fused weapon tickets and an Abyss dye. I also knew someone who opened 87 BL chests and received nothing.

Assuming this anecdote is true, and assuming they paid cash for the gems instead of converting gold (a big assumption, I’ll admit) it perfectly illustrates the case against rng items. Person B was clearly willing to spend the cash to get a cosmetic item. But because rng – something that is completely beyond a player’s control – was not favorable to them, they had to go without something they obviously wanted.

RNG = Luck.

Let me put it this way:

Person A purchase ONE lottery ticket and won millions of dollars.
Person B purchased an entire lot of lottery tickets and won nothing.

Because luck – something that is completely beyond anyone’s control – was not favorable to everyone. Therefore, lots of people have to go without something they obviously wanted.

This isn’t the lottery. It’s not a casino. It’s a video game. If someone wants an item, why should he/she be denied that item because of luck? If someone is willing to put forth the effort in-game or is willing to spend cash in a cash shop to obtain an item, should that not be enough?

Remember, games are supposed to be fun. What’s fun about being told “you can’t have the items you want because you weren’t lucky enough”? We’re not talking about a lack of effort, and we’re not talking about an unwillingness to spend money; we’re talking about bad luck – in a video game – preventing one from getting the items they want.

And for companies, games aren’t meant to be fun. They’re meant to make money.

A company won’t make money long when they cause their customers to resent them. Frankly, I play games to have fun, RNG, RNG with REAL money more specifically, is NOT fun. The reason I waste my time writing this is because I care about the game and want to see it do well. I just hope my RNG is good enough that someone important will see it. (They wont.)

The problem here is that if there are enough people who don’t resent them, they will continue to make money. Let’s say there are 500,000 people playing this game. I pulled this number out of thin air. Let’s say 10% of the people really hate RNG to the point where they’re not having fun. That’s 50% players. If they all leave, the playerbase shrinks to 450,00.

Now let’s say 50,000 love RNG and spend tons of money on it every time it comes out.

I’m not convinced the company will stop making money. The only way the company will not make money is if the big spenders stop spending.

People spend money on vanity to stand out, if there isn’t enough people to stand out from, the spenders quit too.

In my example, there were still 450,000 of which 50,000 were spending and 50,000 left. The only people who know the exact numbers are Anet. I assume if these things weren’t selling, Anet would try something else.

I fear that its a great way to make short term cash, but as it goes on the people who got lucky the first time, wont the second. Then the internet exaggerated word of mouth gets out that Gw2 is a big RNG fest, and you lose sales. At that point its too late to go back. First impressions are last impressions.

More Chest RNG Weapons

in Guild Wars 2 Discussion

Posted by: Etna.5026

Etna.5026

I knew someone who opened 10 BL chests and received two fused weapon tickets and an Abyss dye. I also knew someone who opened 87 BL chests and received nothing.

Assuming this anecdote is true, and assuming they paid cash for the gems instead of converting gold (a big assumption, I’ll admit) it perfectly illustrates the case against rng items. Person B was clearly willing to spend the cash to get a cosmetic item. But because rng – something that is completely beyond a player’s control – was not favorable to them, they had to go without something they obviously wanted.

RNG = Luck.

Let me put it this way:

Person A purchase ONE lottery ticket and won millions of dollars.
Person B purchased an entire lot of lottery tickets and won nothing.

Because luck – something that is completely beyond anyone’s control – was not favorable to everyone. Therefore, lots of people have to go without something they obviously wanted.

This isn’t the lottery. It’s not a casino. It’s a video game. If someone wants an item, why should he/she be denied that item because of luck? If someone is willing to put forth the effort in-game or is willing to spend cash in a cash shop to obtain an item, should that not be enough?

Remember, games are supposed to be fun. What’s fun about being told “you can’t have the items you want because you weren’t lucky enough”? We’re not talking about a lack of effort, and we’re not talking about an unwillingness to spend money; we’re talking about bad luck – in a video game – preventing one from getting the items they want.

And for companies, games aren’t meant to be fun. They’re meant to make money.

A company won’t make money long when they cause their customers to resent them. Frankly, I play games to have fun, RNG, RNG with REAL money more specifically, is NOT fun. The reason I waste my time writing this is because I care about the game and want to see it do well. I just hope my RNG is good enough that someone important will see it. (They wont.)

The problem here is that if there are enough people who don’t resent them, they will continue to make money. Let’s say there are 500,000 people playing this game. I pulled this number out of thin air. Let’s say 10% of the people really hate RNG to the point where they’re not having fun. That’s 50% players. If they all leave, the playerbase shrinks to 450,00.

Now let’s say 50,000 love RNG and spend tons of money on it every time it comes out.

I’m not convinced the company will stop making money. The only way the company will not make money is if the big spenders stop spending.

People spend money on vanity to stand out, if there isn’t enough people to stand out from, the spenders quit too.

More Chest RNG Weapons

in Guild Wars 2 Discussion

Posted by: Etna.5026

Etna.5026

I knew someone who opened 10 BL chests and received two fused weapon tickets and an Abyss dye. I also knew someone who opened 87 BL chests and received nothing.

Assuming this anecdote is true, and assuming they paid cash for the gems instead of converting gold (a big assumption, I’ll admit) it perfectly illustrates the case against rng items. Person B was clearly willing to spend the cash to get a cosmetic item. But because rng – something that is completely beyond a player’s control – was not favorable to them, they had to go without something they obviously wanted.

RNG = Luck.

Let me put it this way:

Person A purchase ONE lottery ticket and won millions of dollars.
Person B purchased an entire lot of lottery tickets and won nothing.

Because luck – something that is completely beyond anyone’s control – was not favorable to everyone. Therefore, lots of people have to go without something they obviously wanted.

This isn’t the lottery. It’s not a casino. It’s a video game. If someone wants an item, why should he/she be denied that item because of luck? If someone is willing to put forth the effort in-game or is willing to spend cash in a cash shop to obtain an item, should that not be enough?

Remember, games are supposed to be fun. What’s fun about being told “you can’t have the items you want because you weren’t lucky enough”? We’re not talking about a lack of effort, and we’re not talking about an unwillingness to spend money; we’re talking about bad luck – in a video game – preventing one from getting the items they want.

And for companies, games aren’t meant to be fun. They’re meant to make money.

A company won’t make money long when they cause their customers to resent them. Frankly, I play games to have fun, RNG, RNG with REAL money more specifically, is NOT fun. The reason I waste my time writing this is because I care about the game and want to see it do well. I just hope my RNG is good enough that someone important will see it. (They wont.)

(edited by Etna.5026)

On Lottery (RNG) Boxes

in Guild Wars 2 Discussion

Posted by: Etna.5026

Etna.5026

I’m going to go ahead and waste my time and say I put my 10 bucks in, got a karka shell and will never buy one of these god forsaken boxes again, put the weapon skins in for 20 bucks and I’ll buy it if its good, but I will never spend money on RNG again.

You got me Anet/NCsoft. You got my 10 dollars and I hate you for it. Grats.