Okay so the problem = sheer power of numbers eliminates fun for both sides, eliminating tactics bringing the game to a “whoever has more men wins” scenario, so here are my solutions:
a) Whenever a group of 8 or more forms within 100ft an Icon appears telling you where they are, <14/200ft a different icon, <20/300ft a different icon, and so on and so forth, effectively allowing small numbers to make a difference in WvW and ensuring you can avoid being ROFLPWNED the minute you take a stroll to the hills.
b) Numbers to power ratio 10v100 all stats = X10, 1v100 all stats = X100, 20v20 all stats = X0. Pretty Simple.
c) Overflow from high pop = Mercenaries, they get cash for gaining points in WvW for their less robust brethren servers.
d) High pop servers get cut to provide more balancing and there is a 20 people merging limit for joining/transferring servers, probably a bad idea because this will aggravate the world. But the mechanic is that no one server can exceed 20 above any other server pop, effectively balancing populations, people who don’t play for 1-2 months get drafted to a “holding” server.
They are my ideas, developers feel free to use them (that’s why they are there), people feel free to throw ur ideas in, or just tell me it reeks of horse dung and to get a life because no-one loves me and I have mommy issues… JKS but seriously, devs, jack in… FO REAL
Regards,
Etrionas
Bai
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