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Game/Client Crashes [Merged Topics]

in Account & Technical Support

Posted by: Eustus.3089

Eustus.3089

Had this same problem since the last patch. No problems with any other games, all running at max rez, quality etc. (RIFT no prblems at all).
PC freezes after 30-45 mins, can only button it to reboot.
I’m not very technical so can’t enter into any meaningfull discussions. I don’t think it’s PC or Graphics card related.
Had something similar on a different m/c about 3 years ago with an early patch for WofW. Turned out to be the patch mis-using the Video Memory continually writing to it and not clearing down, until it overflowed into the system protected areas and crashing.
Looked at the ‘NVIDIA Control Panel’ – Manage 3D Settings and noticed that:-
“Multi-display/mixed-GPU acceleration” was set to ‘Multi-display performance mode’ by default. Thought that this must require a large amount of memory, so 2 days ago I changed it to ‘Single display performance mode’.
Played the game for 6-8 hours for each of the last 2 days and had 1 crash!!!
[Display]
Operating System: Windows 7 Professional, 64-bit (Service Pack 1)
DirectX version: 11.0
GPU processor: GeForce GT 240
Driver version: 306.97
DirectX support: 10.1
CUDA Cores: 96
Core clock: 550 MHz
Shader clock: 1340 MHz
Memory data rate: 1580 MHz
Memory interface: 128-bit
Total available graphics memory: 2815 MB
Dedicated video memory: 1024 MB DDR3
System video memory: 0 MB
Shared system memory: 1791 MB
Video BIOS version: 70.15.1E.00.00
IRQ: 16
Bus: PCI Express x16

my game freezes and screen goes black

in Account & Technical Support

Posted by: Eustus.3089

Eustus.3089

Had this same problem since the last patch. No problems with any other games, all running at max rez, quality etc. (RIFT no prblems at all).
PC freezes after 30-45 mins, can only button it to reboot.
I’m not very technical so can’t enter into any meaningfull discussions. I don’t think it’s PC or Graphics card relayed.
Had something similar on a different m/c about 3 years ago with an early patch for WofW. Turned out to be the patch mis-using the Video Memory continually writing to it and not clearing down, until it overflowed into the system protected areas and crashing.
Looked at the ‘NVIDIA Control Panel’ – Manage 3D Settings and noticed that:-
“Multi-display/mixed-GPU acceleration” was set to ‘Multi-display performance mode’ by default. Thought that this must require a large amount of memory, so 2 days ago I changed it to ‘Single display performance mode’.
Played the game for 6-8 hours for each of the last 2 days and had 1 crash!!!
[Display]
Operating System: Windows 7 Professional, 64-bit (Service Pack 1)
DirectX version: 11.0
GPU processor: GeForce GT 240
Driver version: 306.97
DirectX support: 10.1
CUDA Cores: 96
Core clock: 550 MHz
Shader clock: 1340 MHz
Memory data rate: 1580 MHz
Memory interface: 128-bit
Total available graphics memory: 2815 MB
Dedicated video memory: 1024 MB DDR3
System video memory: 0 MB
Shared system memory: 1791 MB
Video BIOS version: 70.15.1E.00.00
IRQ: 16
Bus: PCI Express x16