Showing Posts For Evan Nebula.4608:
Yeah I kinda hesitated in writing that. Certainly the way I play S/D has been well and truly gutted, I’m not entirely sure if I’d even be able to get used to what really is a drastic change to the weapon set. The reason I said it is that it might still be able to play it after a period of time to adjust but I can safely say there’s no way in hell it’s even going to be remotely competitive anymore. It’s just gonna be another build to mess about with in the guild arena.
I loved playing S/D since I had to outplay most of these other builds to stand a chance at winning, there’s no chance of that now and it’s so disheartening. It’s either play D/P again, find another build to love or just quit the game altogether.
Pre-patch you were able to cancel your return spot by jumping while casting Infiltrator’s Strike while something is targeted, which provided the thief with extra engage/escape potential. Some people might call it a fix but it was a pretty strong tool for S/D thieves under the right circumstances, especially in WvW.
I play S/D most of the time over D/P since I prefer the playstyle despite it’s inferiority to D/P and many other meta builds in the game. It’s a completely unnecessary change but for it to not even be listed in the patch notes is pretty disgraceful. It’s not like the weapon set has been completely destroyed but as a player who often used that trick it’s going to take quite a while to get used to. I know this wont apply to many people but for me personally it’s put me off playing considerably.
/rantover