Showing Posts For EvantehMasta.5267:

Tequatl the Funless

in Living World

Posted by: EvantehMasta.5267

EvantehMasta.5267

I’ve thought about it for a while and I think all they should really do to make it fair is have the old Tequatl as a world boss (maybe a little bit harder). Then have the PITA Tequatl be a mass dungeon that needs multiple parties of high level characters; something like that I think would really help. The main problem, like many of you have said is that it’s kitten near impossible to get a large enough party there to beat him, so I think ArenaNet should make a Tequatl fight organizer. Almost like the dungeon finder in WoW.

Tequatl the Funless

in Living World

Posted by: EvantehMasta.5267

EvantehMasta.5267

Alright, I am pretty new to this game, but I’ve been working hard to get to a high level and just recently I did. When I looked at the boss fights for Guild Wars 2 I was stunned; the enormous enemies, the teamwork, etc. Although the one boss that stuck out for me was Tequatl. The cinematic of him jumping out of the water onto that hill was breathtaking for me and the fight itself just pumped me up even more. All the time while I was leveling up I thought in the back of my mind “x more levels until Tequatl”. Then ANet released the Tequatl Rising update. I didn’t think much of it because I was only level 30 at the time, but I recently reached level 65 and holy crap was I excited. I went to Sparkfly Fen, fought through the hordes of risen and sat at the waypoint right next to the battlefield I recognized instantly. I waited for a while until the event popped up and with wide eyes I watched the beast rise out of the water just like in the videos and what do you know?… No one… was there…. I quickly searched forums, Youtube, etc. and everyone said the same thing. “Tequatl isn’t worth it anymore and his popularity is quickly declining.”

Ya know ArenaNet, I applaud you for making such an incredible MMO. The gameplay is exquisite, the stories are compelling, the graphics are stupendous, and it’s just a great new way to play a game. But I think you went the wrong direction with Tequatl. Now before anyone says “I like Tequatl on hard mode”, “TTS is a guild that’s just for fighting him, join that”, just look at the boss’ popularity. IT HAS PLUMMETED. Absolutely no one fights him anymore, and yes, I know, I’ve gone through all the servers and Tequatl will just stand there in the distance behind his huge wall while nobody even dares to go near him. This. Is. A. Problem.

Difficulty in games is just fine, when it’s fair and people enjoy it. The problem is the difficulty came without either of those two things. ArenaNet, you’ve done great up to here, but I think you went a little bit overboard with this. When you bump up the difficulty like that you outsource nearly all casual gamers, the only ones that are left are the hardcore and the noobs. Nobody likes to go into a fight when they know they have no chance, people can barely knock down Tequatl’s health to 75%! Look, all I’m trying to say is that you’ve done great so far ArenaNet, and this was a step in the right direction, but maybe a bit too big of a step. Please, lower the difficulty some, for all of us casuals, for all of us low populated servers, for everyone who just wants to have a little bit of fun.