Showing Posts For EvilSantos.8412:
It does work, here’s a before the trait and after trait, with max adrenaline for the 2nd.
Both pics were on a heavy golem.
Hello, I am making my 2nd post about this since my first was deleted. My guild group of 15 will go around killing zerglings, KILL NOT DOWN and the enemy will have so many players that they can power resurrect dead allies of theirs, which leads to them eventually kill us one by one.
This promotes unskilled play by huge numbers vs small skilled numbers if all they need to do is resurrect the dead. Please make it so that while in WvW players in combat cannot resurrect dead players.
The usual after the WvW matching changes. This happens everyday oceanic time, we (BP) had 30-40 people trying to stop DB from capping our keeps and garrison. Most of the groups that cap are a big group of pugs. There are only a few guild groups that run around, the ones that comes to mind is [NNK] and [TFV]. Even with how much fun getting steamrolled is, can we go to a more diverse matching?