Showing Posts For Ex Ludicrum.9358:

Grenade skill #1 needs hard target

in Engineer

Posted by: Ex Ludicrum.9358

Ex Ludicrum.9358

Stating “L2P” is hardly a substantive response that addresses that issue being discussed; that being said the OP only asked for the “1 Skill” to be an auto-attack, and this is a design mechanic flaw that has been recognized on these forums in the past in that your means of aiming disappears when you are holding the right mouse button to strafe and aim your camera (Which as the OP stated the majority of SPvP players use). So, the two mechanics are clashing with each other; it isn’t just the OP complaining.

To address the issue I don’t necessarily believe we need to turn it into an auto-atack; though here are some proposals I have:

-Turn 1 Skill into an auto-attack but reduce it to 1 grenade
-or speed up the travel time of the grenade animations
-or have a target marker that remains for the grenade kit showing us where we are aiming
-Make sure 1 Skill is locked into an auto-attack (This is good for all kits, but the grenade kit doesn’t even work when you manually lock it)
-or have an pre-set target in front of the caster when you aren’t using a cursor to aim; which would allow you to know a set distance your grenades will fly in front of you.

These are just some suggestions I brainstormed, what do you guys think?

Dear bookah…

Weapon Kit - Auto Attack

in Engineer

Posted by: Ex Ludicrum.9358

Ex Ludicrum.9358

This is something we want to fix as soon as possible. Thanks for bringing it some attention. If it was simple we would have done it already, but we are working on it.

Jon

Thanks for the quick response Jon! I figured you guys meant to implement it as soon as possible. It seems like a fairly obvious issue, but if you guys are already on it then awesome!

Dear bookah…

List of QoL improvements for engineer.

in Engineer

Posted by: Ex Ludicrum.9358

Ex Ludicrum.9358

Since there’s no suggestion forum. I want to begin:

1) Autoattack on KITS to be saved between swapping kits/weapons.
2) Engi weapons/flamethrower damage is subpar compared to grenades/other classes.
3) Jump shot locks you in the air for about 0.5s, even when you jump in same place (make JS more responsive)
4) Elixir X remake (maybe make it transform player into super hero with lasers and stuff)
5) Random effects way too unreliable, esp. Elixir U toolbelt skill. Make them cycle between effects or smth.
6) Custom backpacks/kit weapons
7) Bazooka kit/weapon with proper animations (held on an arm, http://i622.photobucket.com/albums/tt301/Lore_Naga/Wallpapers/Charrzooka.jpg)

Thank you! As soon as I found out the forums were up I ran over here to post all of this! The engineer has been greatly improved since beta, and I’m thankful to ANet for the attention they’ve given it. Yet there are still a few changes that seem obvious and are direly needed by the engineer community. I hope ANet reads this and sees that these are great suggestions and some of them would make the class 10x better and take the handicap in SPvP off of us (Example: No pre-set auto-attack for kits).

Thanks for making a class made for me, ANet! Can’t wait to see what else you guys have in store.

Dear bookah…