Showing Posts For Ex Ludicrum.9358:
This is something we want to fix as soon as possible. Thanks for bringing it some attention. If it was simple we would have done it already, but we are working on it.
Jon
Thanks for the quick response Jon! I figured you guys meant to implement it as soon as possible. It seems like a fairly obvious issue, but if you guys are already on it then awesome!
Since there’s no suggestion forum. I want to begin:
1) Autoattack on KITS to be saved between swapping kits/weapons.
2) Engi weapons/flamethrower damage is subpar compared to grenades/other classes.
3) Jump shot locks you in the air for about 0.5s, even when you jump in same place (make JS more responsive)
4) Elixir X remake (maybe make it transform player into super hero with lasers and stuff)
5) Random effects way too unreliable, esp. Elixir U toolbelt skill. Make them cycle between effects or smth.
6) Custom backpacks/kit weapons
7) Bazooka kit/weapon with proper animations (held on an arm, http://i622.photobucket.com/albums/tt301/Lore_Naga/Wallpapers/Charrzooka.jpg)
Thank you! As soon as I found out the forums were up I ran over here to post all of this! The engineer has been greatly improved since beta, and I’m thankful to ANet for the attention they’ve given it. Yet there are still a few changes that seem obvious and are direly needed by the engineer community. I hope ANet reads this and sees that these are great suggestions and some of them would make the class 10x better and take the handicap in SPvP off of us (Example: No pre-set auto-attack for kits).
Thanks for making a class made for me, ANet! Can’t wait to see what else you guys have in store.