Showing Posts For Exebeast.4039:
I too am having intermittent lag with skills every 30 seconds or so. I have noticed this since thursday. I know the update said it was just for billing etc., but something has def changed. I have not had any issues from release till now, but in the current condition it is not playable for group content. It still lags when I am just exploring too. On that same day while in a group we suffered several disconnects for a while in addition to the lag. It is very frustrating and I just wanted to post.
I rarely post these type of complaints because it doesn’t do much, but kitten this is very aggravating.
As I posted in Kashien’s post. It is very possible, but it is one of the few dungeons that challenges people’s DPS and game play at the same time. I know everyone says they have a “talented group”, but the fact of the matter is that I have been able to burn down the mobs/boss with various group comps. I honestly believe it just shows the dead weight on a team. Since there are no damage meters etc. and because most of the content has been simplified, most players think their current play level is acceptable.
Instead of folding and saying “remake x” step up to the challenge to get better.
I remember the first time I ran AC explore path 1. I was a fresh level 35. I had a very difficult time. Now when we run our alts at that level, we clear the place with ease. It is a matter of learning the content AND learning to play better. I am sure you have seen a million players that are geared and “good” cry if you pull Kholer. Because you see them get pulled like every other spin.
Also in response to CakeOrDeath. Yes it does suck to have to alter a build you like to play, but stating that a “good MMO” should let you do whatever is ludicrous. Every mmo has preferred pvp stats. Typically they involve surviving burst too. The problem is a higher % of players want to see big numbers.
Choosing thief fits the current meta of pug spvp. But if more people started to use balanced builds favoring toughness, you will see a trend of glass cannons start to go away. The way to stay ahead is to outplay the meta and think of best ways to defeat the most common tactics.
I play necro tough/cond and cond engi. So yes, I have a pretty stable build against glass cannons. Glass cannonThieves are simple for my two setups. Outlive burst. They got two choices. Try and finish the job and die or stealth and run. If the thief is really good it is harder, but it should be a good fight if both players are good.
If you cannot tell a good thief from a bad one, then you are typically not good enough to know. 4 seconds sounds like a short time. But in reality 4 seconds is a long time when you talk about skills that have 1/2 second activates etc. If you can’t react and mitigate some of that incoming damage with a dodge/invuln or CC in 4 seconds then that is your own fault. If you didn’t have any of the options available then you were either unlucky cuz you got out of a recent fight or bad because you do not have any of the necessary tools to pvp.
The reason you see so many thieves in 8v8 is because they are effective against untrained players. I will admit that point. The reason they stay current is because people are still bad at dealing with them. It is like any competitive game why wouldn’t you use something that a higher % of players can’t deal with? That doesn’t prove that thieves are imbalanced though.
I have done this multiple times since the fix. As far as group make up, i recommend 2 melee for damage output. It is possible in a 5 range group, but it was noticeably harder.
If you cant make it through the waves, it is because you have dead weight on your team and they aren’t doing enough damage or supporting (ie. might, weaken, vuln NOT equipped a few weak heals). Problem is most players believe they do enough throwing out healing rain etc. but really they should be buff/debuffing.
Boss 1 – Pull 1 wave before you pull boss. 4 players stay on boss and dps (preferably aoe like grenades thief bow etc.) Use elites, I can’t stress this enough. It sounds stupid but most players do not use their elites till things get bad and too late. Use them early you can fit in 2 sometimes 3. One player stays on add patrol, typically melee. All players should have a stun break to avoid the pull/aoe.
Loot boss and keep pushing.
Boss 2 – again kill one wave before boss pull. This time run through boss to other side behind him and fan out. This will reset boss and minions. You will sometimes get a wave but it allows most waves to just go pass to other side. Just burn him down and shoot singularities. Cond remove confuse.
Loot clear the mine bots and roll over mines to remove.
Boss 3 – You can’t pull off to the tunnel on left anymore. I have had good luck with pulling 1 to the tunnel entering the boss room though. Thief is ideal but other classes can bleed/stealth. Kill like before simple fight. If you have no way to pull still pull back as one usually will come closer than the others and you can simply range dps furthest foward for a long time before other 2 become threat. Avoid air pockets by strafing. Save dodges for flame volley.
Loot and goto last room.
Boss 4- they added minion to the boss. Pull him out alone and kill him in the robot room. He summons adds too just kill when they pop. The big aoe is caltrops so avoid when you can. Kill easy. Last boss is the same with adds in mix. Just kill like before. The only way to die is to not dodge his aoe greatsword mesmer attack.
Run is still fast, it just can’t be done for free anymore.