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Dungeons are quite hard

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Posted by: Exiras.3187

Exiras.3187

It’s not that they are overly hard, it’s that they are bug ridden and filled with progress blocking glitches

Exiras's collection of dungeon bugs (minor story spoilers)

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Posted by: Exiras.3187

Exiras.3187

bump for still unfixed bugs blocking progression

Exiras's collection of dungeon bugs (minor story spoilers)

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Posted by: Exiras.3187

Exiras.3187

glad to see I’m not the only one experiencing these issues. Let’s hope for quick fixes

Exiras's collection of dungeon bugs (minor story spoilers)

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Posted by: Exiras.3187

Exiras.3187

My experience with Twilight arbor (story mode) was that you don’t get the waypoint of the boss you kill but you do get the waypoint at the boss before the one you just killed. I don’t know if this is intended or not

Exiras's collection of dungeon bugs (minor story spoilers)

in Bugs: Game, Forum, Website

Posted by: Exiras.3187

Exiras.3187

If anyone else has any other dungeon bugs feel free to post them and we can compile one big list

Exiras's collection of dungeon bugs (minor story spoilers)

in Bugs: Game, Forum, Website

Posted by: Exiras.3187

Exiras.3187

Alright, so after going through all 3 paths of Ascalonian Catacombs explorable, all 3 paths of Citadel of Flames explorable and 1 path of Caudecus’s Manor Explorable, my group and I have encountered some very serious bugs that either halt progress or mechanics that may not be working as intended.
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ASCALONIAN CATACOMBS

For starters in 2 of the 3 explorable paths for Ascalonian catacombs you encounter events where you have to kill Graveler Burrows. The group’s success hinges on the timely destruction of these burrows. The problem is that they do not register hits correctly.

-In melee range you receive miss after miss even when in correct range and moving side to side doesn’t work for me (warrior) like I’ve seen others recommend

-At range with a long bow from way closer than max range, a direct hit will give you a combination of invulnerable/miss/obstructed even when nothing is in your line of sight

-The only sure way to hit the burrows is ground targeted AoE damage which is inconvenient and I can’t imagine what is intended.
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CITADEL OF FLAMES:

-The path that ends with the legendary searing effigy (something like that) is either really overtuned/broken or we’re missing something. He drops crystals at a far more rapid rate than 5 people can keep destroyed. This got us thinking that only the crystals he is near will heal him. We quickly learned that this was not the case. Before you claim “maybe you just weren’t good enough” understand that it was entirely impossible with all 5 members focused on crystals to keep them all down for more than 2-3 seconds before a new set rained down on the room. I’d like to hear a Dev’s response to this since we are most unsure about this one

- The path that ends with the fight against the Tribune leader worked fairly flawlessly up until we kill the final boss at which point it never gave us dungeon completion or our reward/port outside. This upset us since we lost out on 15 charr carvings which is pretty big deal.

-Twice, in separate occasions, a member disconnected suddenly and when they came back they were unable to reenter the dungeon because the outside had turned back to contested territory. THIS ONE IS PROBABLY THE MOST IMPORTANT ONE AS IT WAS VERY FRUSTRATING.
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I will keep this updated as we go through the rest of the explorable dungeons and find more bugs (hopefully not the case )

(edited by Exiras.3187)