Showing Posts For Exmirt.7083:

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: Exmirt.7083

Exmirt.7083

Where exactly did you pull that “quote”? That just has the near exact opposite position that I stand for. I never use “Summary:” in my posts…..

Ok edited Idk how that happened lol

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: Exmirt.7083

Exmirt.7083

When you interrupt a thief that was about to use a skill, that skill should have a 3-4 second cool down just like other profession. The reason why thieves are so OP at evades and escape is because they can SPAM any skill they want.

For example:
Lets say that a thief was about to use cloak and dagger to stealth, if you interrupt him, he can IMMEDIATELY use it again.

I think the reason why thieves are so over powered at evades and stealth is because they have CONSTANT access to them regardless of interrupts.

The thing I do not like about thieves is that they can SPAM any skill they please. This makes them annoying to fight, and more annoying is that they have huge DPS and condition damage.

Summary:
If you interrupt a thief’s skill, that skill should have a 3-4 second cool-down just like any other profession who was about to use the skill. The thief will still have access to utility skills and weapon swapping skills.

Ok. Let me make things clear for you. First of all, if you interrupt a thief’s cloak and dagger (you need some kind of cc to interrupt), him can’t use it immediately again. You will have time to deal with him meanwhile. Also, you can always blind him, dodge his attack, have aegis or any other block skill to prevent him to go stealth.

About skill spamming. You see thieves have 12 initiatives (15 if traited). You say they can spam any skill they want? Any skill that you want to spam costs 3-6 initiative. If want to spam a skill, you’ll end up with no skill to use after 2-4 skills. On the other hand, every class has 2 sets of weapons which means 10 skills (except ele which has 20). With that option, you’ll never run out of skill to use, unlike a thief would.

Thiefs don’t have constant access to stealth and evade. To stealth you have couple of options: Cloak and dagger = You need to deal the damage to go stealth which you can’t if you don’t have an enemy close to you or you have blind or if enemy dodges or has aegis/block. Shadow refuge has a long cooldown and since your position is obvious you’ll get aoe dmg and also can be pushed out of it. Blinding powder also has a long cooldown for a short amount of stealth. You can trait steal to get stealth but you can get better traits. You can go stealth by leaping out of smoke combo field with d/p build that is shadow refuge all over again. About evade, you have s/d nr 3 which costs 4 initiative (5 soon) , a healing skill which evades back and +15 endurance gain after dodging. DD nr3 skill has 0.50 secs cast time but evades only 0.25 seconds so it can be interrupted.

Lets talk about what thiefs don’t have : Average amount of base hp, protection, aegis, reliable stability, enough condition removing options, reliable utility cc’s. So if you remove stealth and dodging out of the equation, we’ll just be walking dummies.

(edited by Exmirt.7083)

ANET Please do not change Adrenaline

in Warrior

Posted by: Exmirt.7083

Exmirt.7083

To draw a parallel, thieves that use a stealth attack are still unchanged. A stealth attack can be blocked, evaded, blinded, invulnned, and it still doesn’t break their stealth. To be honest I’d like this change a lot more if similar changes happened to all classes.

Those are totally different cases. Warriors gain adrenaline and they spend it to do the burst attack. That means the thing that spends adrenaline should be the animation, not the damage. In thief’s case, the thing that breaks the stealth is the damage effect. If thief misses his skill, its position will still be unknown so stealth shouldn’t be removed. For dodge and blind this should be the answer. If its blocked, thief should become visible though.

(edited by Exmirt.7083)