Showing Posts For Exonar.4251:

Stomping and Quitting

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Posted by: Exonar.4251

Exonar.4251

To put you out of your misery, Elevated, Warrior 3 pops you back alive with full health, except it puts your life on a timer. At the end of that timer, you die. If you drop to 0, you die. Neither of those are downed, you die and have to respawn. There is a trait that allows you to stay alive if you manage to kill someone in this form.

In regards to Engineers, they have their elixir s and several blinds which would allow for a safer stomp. If you choose not to take those abilities, then that’s your fault, not the game’s. It’s there at your disposal.

Stomping and Quitting

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Posted by: Exonar.4251

Exonar.4251

Well, I actually stated that in the post you quoted. I realize you can use long CD abilities (Stand Your Ground, for instance) just as easily as you can use short CD abilities (Cloak and Dagger). That doesn’t change the fact that effectively making yourself immune to any kind of retaliation (from the downed player) is kind of cheesy.

If someone disappears while you’re downed you can’t do anything to stop the stomp on the majority of classes. Your only hope is that someone with an AoE knockback (or some other way of effectively stopping an invisible player from completing the stomp) comes along and saves your sorry butt. Abilities like Mist Form make it completely impossible for anyone to stop the stomp.

Sure, it might be dumb to waste an ability like Mist Form to stomp a player, but that doesn’t change the fact that it feels unintended.

If someone is trying a stealth stomp, the following down state abilities will stop it:

Guardian: 2
Warrior: 2 (Chance of guessing approximately where they are), 3
Engineer: 3
Ranger: 2 (Chance of guessing the right direction)
Thief: 2, 3
Elementalist: 3
Mesmer: 2
Necro: 2 (Chance of guessing the right direction)

If someone is trying to stomp in Mist Form, or something similar, the following downed abilities will stop it:

Warrior: 3
Thief: 2, 3
Elementalist: 3
Mesmer: 2
Necro: 2

The following classes have active abilities while up that will stop an ally getting stomped by a Mist Formed ele:

Guardian: Staff 5, Sanctuary, Signet of Mercy
Warrior: Fear Me, Battle Standard
Ranger: Spirit of Nature, Wolf F2
Thief: Shadow Refuge, Blinding Powder
Elementalist: Glyph of Renewal
Mesmer: Portal Entre, Veil, Illusion of Life, Mass Invisibility
Necro: Doom, Reaper’s Mark, Signet of Undeath

In addition, many classes have auxiliary traits that can be taken that will additionally prevent the down (e.g. Necro’s Mark of Revival, Thief’s Descent of Shadows, Guardian’s Resolute Healer, etc).

Using these abilities like Mist Form or stealth or any other ability that allows for an easier stomp does not guarantee that stomp. In fact, there is zero way to 100% guarantee a stomp in this game. All those abilities do is make it more difficult to stop the stomp, and that’s perfectly fine. If they bust a CD to stomp, you should have to bust a CD to counter them.