Showing Posts For Exterion.3986:

Shattering...counter intuitive?

in Mesmer

Posted by: Exterion.3986

Exterion.3986

My suggestion mostly focuses on mind wrack as a damage source, while keeping the others as is or with minor changes.

So, what I would like to have done with mind wrack?
First off, make it only shatter a single illusion each time. This way, we can keep a closer control on the amount of illusions we have and remove the “all or nothing”-feeling from shattering.
Secondly, to continue with the sub-theme of greater control and to make it more useful for phantasm-based builds, make mind wrack prioritize blowing up clones.
And lastly, remove the cooldown and replace it with a five second debuff (based loosely on the original cooldown vs three shatters) that reduces the damage of consecutive mind wracks by a percentage, probably around 15-20% to leave it at around the same average damage at three shatters. If necessary, make the mesmer unable to use further mind wracks as long as he has three stacks.

Then again, as this suggestion was written at about 5:45 a.m. by a level 45 mesmer, I’ve probably missed a few things here and there. At the moment, this feels like what I would like to see changed in regards to shattering and even if it turns out I’ve missed something important, I hope this could be taken at least as some food for thought.