Showing Posts For Face.4216:
I really really don’t want to do map completion another 6 times just to get / re get the stuff I already have right now.
This exactly. If the amount of progression we have on our characters today is sufficient to have all skills unlocked for the privilege of making any build we want, then that should always be the case for these characters. Anything else is a massive violation of player trust.
The WvW community is too hostile and toxic for ANet to be able to market it. Ironically enough, the best way to verify this claim is simply to look at the OP’s conduct on other forums where this supposedly-thriving community hangs out. Spoiler: it ain’t pretty. There’s not much salvageable in this place. It’s a very small percentage of players, to be honest, and that small percentage isn’t particularly pleasant (to put it lightly).
That’s a -1 from me
Has ANet said or hinted at whether or not we’re going to have to unlock all our skills again in the new system? I know we’re going to get 400 points flat from leveling, but they also said that unlocking everything costs 465, and I don’t even think that number includes the Elite Spec line.
I’ve spent tons of skill points and gold to unlock all my skills and traits on the majority of my characters, but I only have a big chunk of world completion on 1 out of all 9 of them. If I log in on patch day and suddenly I’ve got to go out and grind Hero Challenges just to make sure I can have everything again… I’m probably going to leave the game, because you’ll have robbed me of skills and traits I’ve had for literal years in this game and given me only one very slow, very boring way to get it back. I’m not doing 65 (or more) challenges each across 8 characters simply to get stuff back that I’ve earned previously.
I shouldn’t be stuck doing PvE so I can have 100% of the options available to me in WvW, which is the only gamemode I play aside from SPvP. Either preserve the skills of legacy characters, or introduce another way to get Hero Points that isn’t so lopsided. ANet has seriously overestimated how engaging skill challenges are for players; it’s like their heads are in the sand with regards to the quality (or lack thereof) of their PvE content. And please: do not even try to pass it off like Skill Challenges in WvW are “WvW content”. Right now I can buy every skill and trait in the game with the XP and loot I get from kills and captures in WvW. After this patch, I won’t be able to. That’s broken.
I’m okay with using the new system on the Revenant, obviously, and any characters I might make after the patch, and for the Elite Specialization track, but I would sincerely hope that ANet will take the same route as they did last time and allow legacy characters to keep what they have. And if not, at least compensate us for the money we’ve spent buying skill books from trainers. I know I personally have dropped upwards of 30 gold buying Master and Grandmaster traits since the last change. To have that large amount of gold be gone forever simply because your first redesign of the trait system was a failure would be massively insulting.
And honestly, how long do you think it’s going to be before ANet is going to be designing yet another system for trait/skill unlocks because this one winds up being just as off-putting as the last time? This one will probably have an even shorter lifespan, as there’s not even a way to bypass the PvE nonsense this time, since Hero Points are earned “strictly” through leveling and Hero Challenges. You’re removing the ability to earn Skill/Hero Points when you level past 80, you’re removing the ability to buy traits with gold… this game is becoming so narrow and it’s making me sad.
Why is 14% (65/465) of a character’s functionality walled off behind Hero Challenges, when doing Skill Challenges now is basically grunt work you do for map completion, and doesn’t require any skill at all? A third of these challenges are just standing in one place with your arm outstretched, “communing”… how is that “heroic” at all? You must’ve seriously drank the PvE Kool-Aid if you think that something so trivial should be so strongly tied to a character’s functionality.
For what it’s worth, I do like the trait changes that are being made… but you’re killing experimentation by walling everything off into reward tracks, and forcing Skills and Traits to compete for the same limited currency, where there was no limit to said currency before.
Honestly, I’m probably so pathetic that I wouldn’t stop playing even if I log in and I’ve got to spend a week grinding out enough Hero Points to get back to where I was… but this all just reeks of a bad idea that hasn’t had nearly enough thought put into it.
What was so wrong with getting skill currency every time you re-leveled to 80? What was so wrong with just buying traits from the trainers, or, if you go way back, not having to unlock traits at all? You’re undermining player progression, and the game itself, by layering on new forms of artificial progression where they don’t need to be.
These are just my two cents, take them or leave them. If legacy characters get to keep their skills, or if a new, non-PvE-exclusive way to get Hero Points is introduced, then there’s much less of an issue I think. I obviously don’t think the HP system is particularly good, but I’d be happy simply not to have my previous progress erased by 14%. Definitely want to hear back on that point especially.
(edited by Face.4216)