Showing Posts For Fain.2175:

StrongHold plyrs Unchecked Box?

in PvP

Posted by: Fain.2175

Fain.2175

I personally don’t enjoy SH, but perhaps I will give it another shot. I find the map a bit too big for 5 players to split themselves across.

What do you think if SH was a 8v8 player map?

At first i thougth DH was fine, but now...

in PvP

Posted by: Fain.2175

Fain.2175

I only have 3 problems with them.

  • Trap areas arm instantly if used right under someone. Traps should always take a bit to arm, they are traps, not bombs.
  • Traps activate too fast. They should take at least 1.5 seconds to activate, so they can’t be used consecutively too fast and can be per-emptively avoided more easily when used when people is looking, if not used strategically when enemies are not looking at you.
  • Traps are too large. They cover most of most capture points. And their areas are spherical instead a cylinder, so they are often larger than what the circles show, so you can’t even stand on the edge outside them.

Thank you for this. I agree with all three points. If traps took some time to arm, or if they had some sort of casting symbol about the guard’s head – maybe this would allow for some type of counterplay so you could pre empt the trap.


On a separate note:

All of these people saying throw away terms like “l2p” or “competent/decent/bad players are X Y or Z”… these are statements that do not add to the discussion at all and are a cheap way of not addressing the points of someone else’s post. There is no standard way of measuring what is or is not a competent/decent or bad player. So making some generalised statement is like throwing around stereotypes that have no basis.

Gamebreaking builds that need attention NOW

in PvP

Posted by: Fain.2175

Fain.2175

-Druids, why is the only healing class in the game? Poor decision, nerf healing or nerf damage

I would rather say buff: Support Guardians, Staff Eles, Blood/Death Necros, Ventari Revenant, Shout Warriors and maybe MedKit/Elixir Gun Engis… mostly its all about adding better scalling with Healing Power and adding some more team utility.

-Burnguard: Burst at RANGE, insane burst in melee, what were you guys thinking?

I think Burnguard is “squishy” and pretty bad vs AoE cleanses.

-Tanky Revenant builds, too tanky, way tankier than any other tank, also healing from being dealt damage? gg

Indeed, DPS Revenant seems to be too tanky. I would suggest to move dmg from Sword #3 (UA) to #2. This way #2 would be more useful and #3 still would be good evade/mightstacking ability.

Also Revanant requires buffs for other Legends than Shiro/Glint.

-Dragonhunter, nerf damage and traps

Buff sustained dmg, nerf burst dmg.

I agree that healing power needs to scale better in order to allow other classes to play support as well. This is the main problem with this stat.

Burn guardians have been around for quite some time and there are counterplays to them. I don’t think they are a problem. I agree they are quite squishy.

I can agree that the other legends do need buffing. It is quite sad that only the shiro/glint combo is viable. I would love to play a ventari rev for support. Not having a variety of builds in the game is boring. (Hopefully the raids will see some counter to this by encouraging people to bring different builds in game.)

I do have concerns about the dragonhunter trapper cheese build. I feel there is very little counterplay to one of the traps which makes for gameplay that is not engaging.

I think the Test of Faith trap is a really good game mechanic that sets up an interesting environment that changes game choices on the fly. Good trap no problem with it. I don’t have any problems with Light’s Judgement, Fragments of Faith or Purification. Dragon’s Maw is an elite on a 75 sec cooldown. It is a very strong skill. Perhaps increase the CD? Or tone down the CC?

My main problem is with Procession of Blades – I don’t think this should be allowed to crit. This trap has the least counterplay and is the least fun to play against. It is also mindless to be able to just place this inside of a Test of Faith trap along with a Dragon Maw. Stacking all the traps on top of each other by pressing 1234 is an irritating tactic I’ve seen being used on keep and gate. Also what is with this trap that ticks 1,460 dmg 10 times AND that is allowed to crit? What the kitten is going on?

EDIT: Been reading the forums more. Again I agree so much with what Morwath has said. The burst dmg is too much on the DH traps.

I also agree with other posters that pvp has suffered by only having one queue where everyone gets lumped together.

(edited by Fain.2175)