Showing Posts For Falcon.8509:

No pre-paid gem cards available?

in Black Lion Trading Co

Posted by: Falcon.8509

Falcon.8509

I live in a very rural area, so the closest place that carries the gem cards is about an hour and forty some minuites away. The local gamestops stopped carrying them because im probably one of the few people that actually play guild wars in my area, i know im the only one in my town that is for sure.

Current shifts in Ectos/Dyes

in Black Lion Trading Co

Posted by: Falcon.8509

Falcon.8509

These are a few items i have been watching extremely closely lately since the changes to drop rates, and as it happens, ectos and rares are getting more expensive? Plus i can cash in a + 20 gold profit on each stack of dyes i bought right after the dye drop nerfs, but the thing is, the price is still rising, and i do not see it stopping. The demand for dyes way overshadows the supply causing the price to increase from buy: 9s 30c to 10s 30c, and sell 10s 30c to 12s. I know i am making money off of this but i still fear for the economy and the difficulty of getting dyes and rare materials ect on top of the chore of getting gear, doing dungeons that i do not really want to do a hundred times, and all of that. Shouldn’t the armor color be a little easier to come by?

The "Trading Post" fix

in Suggestions

Posted by: Falcon.8509

Falcon.8509

When i get a rare drop from a dungeon i do not want 15% of the profit from it sucked up, especially with all of the expensive gear running round, Cultural, Legendary, ect.

For the long term health of the GW2 economy, it is essential that the 15% tax is taken from everyone. Your greed is a very poor reason to harm the economy as a whole.

You call me greedy yet you do not even know how much gold i have? I could have a low amount struggling to make it, but you just assume because i dislike the trading post that I am “greedy”. I have to pay way more to merchants than i get from drops, and i think that it isnt right.

The "Trading Post" fix

in Suggestions

Posted by: Falcon.8509

Falcon.8509

1. Some people prefer to trade in person. 2. The tax can be alot of money when a player is just starting out because there are not alot of ways to actually make money besides luck. When i get a rare drop from a dungeon i do not want 15% of the profit from it sucked up, especially with all of the expensive gear running round, Cultural, Legendary, ect.

The "Trading Post" fix

in Suggestions

Posted by: Falcon.8509

Falcon.8509

There isn’t trade spam because there is not a trading system. What if players want a trading system? Or a differant way to get the items? Anet could easily slap in a town for trading.

The "Trading Post" fix

in Suggestions

Posted by: Falcon.8509

Falcon.8509

Okay that makes fair sense, but why not add trading to the game?

The "Trading Post" fix

in Suggestions

Posted by: Falcon.8509

Falcon.8509

My suggestion: Either take the tax off of the TP or add trading.

LONG ARGUEMENT BACKING MY SIDE:
I would like to start out saying that I LOVE ways to sell and buy items without the hastle of spending time in Kamadan American District 1 for six hours power trading back in guild wars. But there really is no option to not use the trading post. If i want to use the trading post to sell my items, i get a tax on it, fine whatever! But if i want to go take to time to sell the items in person, i have to RELY ON TRUST, when that should NOT be an issue. Gold is hard enough to make in this game. We are not supporting a government, the tax to the Trading post makes an AD POPULUM arguement. Most governtments have a tax? Makes sense to have one for no reason right? Well most taxes actually fund somewhere else, and get reused. I saw the post on how guild wars economy is better than the United states, well obviously, you are making and deleating tons of money every day. That is not needed to control the prices. Say you are taxing for the service? Fine, but where is that money going? Back into the ground. Theroetically it makes sense, but then again it is makeing your economy like every other economy, power traders exploting prices become rich, the hard working group stay mostly poor. The drops are rare enough, doing redundant dungeons over and over for one item. Add trading, or take off the tax, give players the choice, it is a game for the players.

An Important Variable to Thieve's Damage

in Thief

Posted by: Falcon.8509

Falcon.8509

@DevilDoc

Where did you get these numbers for thief crit? There are many more variables to be added that you havn’t added. 1- Thieves don’t often get 25 stacks of might 2- in SPvP thieves don’t often get 25 stacks of bloodlust (unless the opposing time is the worst time ever made.) If a thief is running D/D How is he supposed to stack 25 Vuln? (Can’t because if i did any of these proposed things i would be under 6 “pips” Of initiative.) Next your base attack in HoTm is 2139, if you pop assassins signet it lowers the bonus after the next hits. Next you didn’t add the VS Toughness, you only calculated raw damage, so yes if i was hitting a naked level 1 with no toughness and 18k hp i could probably hit a good 18k the “5990” would actually end up to be the average crit after all of that was added it. i tested this out under all of your theories and here is what i get, proving that whole arguement is so far off base that it is impossible. How does hitting a target from the behind with the correct traits produce that low of damag? Noting this chain is ONLY possible every 45 seconds. The reason you are complaining is because you see that high burst and say HEY THIEF OP, but the thief doesn’t just backstab, added airstrike from air runes 1.5k dmg. steal for 3k, initial burst, because you arn’t hitting them from full HP with backstab or it does way less damage. So 5.5k i will say for the backstab. thats 10k DMG in 1 secound. THAT is the burst you are seeing, not backstab alone. So then you must ask, is that too fast? If so Nerf the burst surrounding backstab, not the skill itself. Say mug damage? Or air rune damage? Every class has access to air runes. Then ask yourself, is the damage truely that great? You may not have time to react to the inital burst, but after that you have health. You can choose to heal or stun or do something else besides try to hurt the thief and just roll over. The problem isn’t the thief. Once the inital burst is gone there is a THREE SECOND WAIT on another stealth, and even then they wont get the same burst, only a measly portion of the inital one. It comes down to player intelligence. And you can NEVER buff player intelligence. Backstab is not that strong. It is everything added in, this is called a build.

I was putting forth the “perfect storm” ie the maximum damage you can do against a level 80 in various levels of armor, mostly to show the effect of armor. Posting maximum values gives larger differences so it’s easier to see changes.

I already said yes, it’s a perfect storm, not something realistic. Realistic would be something like 7 stacks of might (poison and signet might traits), maybe 10 stacks of bloodlust if they’re even using that sigil. I also forgot to calculate in assassin’s signet so values would be a little higher, but anyway, my point was, toughness could stand to be more effective.

For the crit values. Base crit is 1.5x damage, 6 runes of divinity is an additional +0.12 multiplier, 30 points in critical strikes is an additional +0.30, and berserker amulet is an additional +0.20, for a total of 2.12. In PVE/WvW it can get higher.

BTW realize I’m not saying backstab is OP, I’m saying toughness is UP.

First off go to a different thread then… This was about THIEF DAMAGE. Not about TOUGHNESS, now then, you did not once add toughness to your equation values statistics ect. You just wont hit that high on a full toughness guardian with protection. It’s impossible then and it’s impossible now. The only way that a thief can hit for what people think is overpowered damage is if the people they are hitting are doing something wrong and complaining about it. Is pretty much creating a fallacy about overpowered classes that is not necessarily true because you are useing ad populum to base your arguements. Example: That picture shows a thief hitting 18k, and the non-thief community says they are over powered, therefore they must be over powered. That is just not true. Because the only other point in your logic is statistics from the thief, that are not yet complete, please add equations for backstab VS toughness, which you didnt, you did raw backstab damage attacking nothing. I understand if you have complaints, but if you are going to argue a point, atleast make it a solid one.

An Important Variable to Thieve's Damage

in Thief

Posted by: Falcon.8509

Falcon.8509

@DevilDoc

Where did you get these numbers for thief crit? There are many more variables to be added that you havn’t added. 1- Thieves don’t often get 25 stacks of might 2- in SPvP thieves don’t often get 25 stacks of bloodlust (unless the opposing time is the worst time ever made.) If a thief is running D/D How is he supposed to stack 25 Vuln? (Can’t because if i did any of these proposed things i would be under 6 “pips” Of initiative.) Next your base attack in HoTm is 2139, if you pop assassins signet it lowers the bonus after the next hits. Next you didn’t add the VS Toughness, you only calculated raw damage, so yes if i was hitting a naked level 1 with no toughness and 18k hp i could probably hit a good 18k the “5990” would actually end up to be the average crit after all of that was added it. i tested this out under all of your theories and here is what i get, proving that whole arguement is so far off base that it is impossible. How does hitting a target from the behind with the correct traits produce that low of damag? Noting this chain is ONLY possible every 45 seconds. The reason you are complaining is because you see that high burst and say HEY THIEF OP, but the thief doesn’t just backstab, added airstrike from air runes 1.5k dmg. steal for 3k, initial burst, because you arn’t hitting them from full HP with backstab or it does way less damage. So 5.5k i will say for the backstab. thats 10k DMG in 1 secound. THAT is the burst you are seeing, not backstab alone. So then you must ask, is that too fast? If so Nerf the burst surrounding backstab, not the skill itself. Say mug damage? Or air rune damage? Every class has access to air runes. Then ask yourself, is the damage truely that great? You may not have time to react to the inital burst, but after that you have health. You can choose to heal or stun or do something else besides try to hurt the thief and just roll over. The problem isn’t the thief. Once the inital burst is gone there is a THREE SECOND WAIT on another stealth, and even then they wont get the same burst, only a measly portion of the inital one. It comes down to player intelligence. And you can NEVER buff player intelligence. Backstab is not that strong. It is everything added in, this is called a build.

Attachments:

Guild Wars: Eutopia

in Lore

Posted by: Falcon.8509

Falcon.8509

I read about the cancled ex: EOTN on the wiki and i just wanted to know what everyones thoughts were on the cancled classes? Chronomancer/Summoner. I see alot npcs with “warps time” and “summons allies” so maybe these could be possible in GW 2? :P Thoughts?

wvwvw thieves listen up

in Thief

Posted by: Falcon.8509

Falcon.8509

I havn’t been invited yet- IGN: Burntfist

The future of Guild Wars 2?

in Suggestions

Posted by: Falcon.8509

Falcon.8509

I also kind of feel feel that for the time it took to make guild wars two, i completed the content fairly quickly

An Important Variable to Thieve's Damage

in Thief

Posted by: Falcon.8509

Falcon.8509

The dual dagger option is the only one that honestly has the damage required to go on par with other classes. With that, what does the thief in core do? Stealth. Backstab. Stealth. Backstab. Play smart. Why are players looking for a higher endgame skillcap the ones that play thieves? BECAUSE THEY ARN’T EASY TO PLAY. Especially in PVE. Without that tiny bit of extra damage from backstab i would die 99% of the time. Hands down. I just wouldn’t do enough damage. I am always taking some sort of damage whether it be in PVE, sPvP, WvWvW or anything. You take out the base of their spike damage and they become COMPLETELY, useless. Thieves in this game do not have a ton of free dodge to fall back on. Two endurance rolls and some stealth time until you die, some blind if you play it right. Honestly, thieves will fall off the map completely if they lose their best mechanic. Guardians- Massive heals and sustain. Warriors- Balanced with high damage and sustain. (Arn’t as balanced as most people think because warriors arn’t supposed to have ranged abilites) Mesmer- TONS of illusions, conditions, phantasms, enough to juke a mob of 5 WvW idiots easy. Elementalist- AOE Powerhouse. Nuff said. Necromancer- Minions, Well aoe dmg, 2 possible shields with damage buffs. Ranger, LONG RANGE DAMAGE, and alot of it. If i get swiftness on a ranger with a longbow or shortbow i can sucessfully melt somones face off. Engineer- Turrets, sustain, defense, offense, pretty much any kit they want they can have, no pun intended. What do thieves have when you think about it. Dual pistols? Junk in WvW so don’t complain, A super short range shortbow? Only reason i use it is for the teleport. Sword Pistol? Honestly Weak. Dagger Pistol? Lose alot of damage from either for a little sustain. So the thieves linchpin, what is it? TWO DAGGERS. And what is the only skill that does moderatly decent damage for that? BACKSTAB, take that away and you have a medeocre support profession who can stealth allies and immobolize/ blind foes pumping crap for damage. DONT MAKE THEM A CRAPPY SUPPORT CLASS.

An Important Variable to Thieve's Damage

in Thief

Posted by: Falcon.8509

Falcon.8509

100b is an awful attack to use as an example, lol. it has a 3.5 second animation time where you are completely rooted in place.

i dont care what weapon you use, if you just stand there and let someone hit you for 3.5 seconds you are going to take a lot of damage.

its certainly worlds apart from an instant attack, like say backstab.

I’ve seen some pretty nasty warriors melt a thief in about 5 seconds tops if they hit their combo right. I hope people realize that if you misjudge something on a thief, you die, other classes you have a few shots. That’s why they do good damage. Higher skill cap.

After falling off of the boat in my main story quest....

in Personal Story

Posted by: Falcon.8509

Falcon.8509

“OH MY GOSH ZOMBIE SHARK!!! WHAT THE?!?!?”

This needs fixed

in Bugs: Game, Forum, Website

Posted by: Falcon.8509

Falcon.8509

There isn’t really a fourm for this, so I figured i would post it here. 40 naked rangers running in the same pattern farming monsters? Please get rid of the botters, the economy cant afford it.

Attachments:

We don't like Trahearne *Spoiler Warning* [merged]

in Personal Story

Posted by: Falcon.8509

Falcon.8509

“I don’t mind not being the star of the show in the personal story. It’s rather refreshing for a change. However, Trahearne doesn’t feel at all like a suitable replacement.

He’s never intense, passionate or excited about anything. His speech is universally blah.

He spends too much time in too many quests standing around admiring his nails instead of fighting, and half the time when he does engage, he ends up quickly dead. Some hero. I’ve also yet to see him do a single necromancerish thing.

It all comes together to make him feel like a bit of a poser, and so I feel neither like a hero myself nor a follower of a hero. It doesn’t ruin the story for me, but it certainly detracts from it.”
-mosselyn

I Agree with this, if he was going to be the leader of my story he should atleast be more confident than I am. The really cool preceptor of whispers for example. He is fluent, demands respect, but is also funny. This is the kind of guy who should be in this place. But, i wouldn’t mind if you sacrificed him off for the greater good… You know

The future of Guild Wars 2?

in Suggestions

Posted by: Falcon.8509

Falcon.8509

Well I had a discussion about this in Lions Arch today, but in a couple years from now, why not add Tengu, Dwarves, Dervishes, and some other nice class. Maybe a revamped paragon? Or Monk? (Not a healer monk though.) I miss Dervs since I mained one in GW 1. Plus Scythes could be added to necros ect. I’m sure some dervishes are around somewhere since they came over from nightfall. I think this would just be a cool expansion.
Guild Wars needs GvG, but im sure you know that…

After falling off of the boat in my main story quest....

in Personal Story

Posted by: Falcon.8509

Falcon.8509

I found something… Very very trollish. I love you Anet. Can i bill you for repairs? This beauty one hit kills you every time…. in my own main story quest…

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An Important Variable to Thieve's Damage

in Thief

Posted by: Falcon.8509

Falcon.8509

I’ve seen a bunch of NERF thieves posts, cluttered with 18k dmg shots. But i have a serious question… How many level ones to level forties or even level fifties go into WvW? With level 1-60 ect armor. What would happen if say… A level 80 thief, with level 80 geared, fully runed, running glass cannon were to hit a level one scaled to 80. HE WOULD HIT 18K. Stop nerfing builds when thieves in actuallity don’t hit top tier damage on people they shouldn’t. When i’m in Heart of the Mists, a place where the armor is SCALED TO 80. I havn’t once hit over 8k on a lucky crit. Vs a ranger let alone a gaurdian or warrior who pump some massive defense.

What would happen if a level 80 warrior used hundred blades glass cannon and crit on an actual level 1 scaled to level 80 thief? 18k damage. Remember: No Traits, no armor, no runes. Don’t compare them, because in heart of the mists, where gear is equal, i’ve seen every class dominate a thief.

Suspicious Activity Bugged.

in Personal Story

Posted by: Falcon.8509

Falcon.8509

Still can’t do this mission and move on with the story. I’ve jumped about five levels since then. The quest is called Suspicious Activity by the way.

wvwvw thieves listen up

in Thief

Posted by: Falcon.8509

Falcon.8509

Just name the guild Thieves Guild. Haha. Also i’d love to join

Suspicious Activity Bugged.

in Personal Story

Posted by: Falcon.8509

Falcon.8509

I think this is kind of bogus how many bugs i’ve found wandering around just my personal story. But i’m supposed to interact with a dead guy on the floor after killing some destroyers but I do not get an option to. Please fix so i can move forward. I did this mission three times. Also the person training in the Chantry of Secrets is not firing bullets out of her gun, she is firing them out of her dagger, thought that was kind of funny.