Showing Posts For Faranox.8012:
He led off with a blanket statement bemoaning the lack of challenge in the entire game. I simply gave an opinion on that statement. Perhaps he needs to work on continuity when writing.
What I find amazing is the apparent absolute refusal to adjust your circumstances in order “find” challenge. If the game won’t automatically adjust to my level of competence..then its a bad game?? How does any game mechanic do that?
Ok, you got your point there. So basically what you’re saying is, that before level 80 you have to fight monsters that are like 4-5 levels higher than you to actually get a challenge in the entire Game. But that doesn’t really make a challenge in the entire game. I guess it’s not that much about my “continuity when writing”, but more of a refusal to comprehend what the writer actually is saying. And as stated above already “entire Game” implies level 80 as well and even more than that you’ll most likely spend most of your time on that level. Therefore, your argument doesn’t even seem half decent.
And other games pretty much cover the aspect of rising difficulty. Just have a look at GW1. But I really don’t feel like breaking this all down here.
Handicap equals challenge. If you refuse to take any responsibility for finding a level of challenge that you can embrace, then stay bored. You deserve no less than the kiddie levels, Wookie.
I won’t quest at level. I habitually solo 3-4 level above my own…and its plenty challenging.
Mind to troll somewhere else? I’m obviously not referring to leveling at all.
Please take your time, read through the topic again and then try to place some constructive arguments or leave it be. Thank you.
RLD.7439:Ghoest.3945:yes its the easiest MMO I have ever played. Simply trying guarantees splendid success.
Complete and utter nonsense!
WoW = faceroll no challenge what so ever.
GW2 = plenty of challenge.
Mind to give any evidence for what you’re saying? And I don’t think it’s the right place to badmouth other games here. This topic solely focuses on GW.
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I’ve made a few “suggestions” in the effort to add “challenge” to GW2.
You’re welcome to check them out and offer up your support and/or critiques of the ideas.
Combat, Dynamic Events… what’s the point if they’re easy mode?
https://forum-en.gw2archive.eu/forum/game/suggestions/Combat-Dynamic-Events-what-s-the-point-if-they-re-easy-modeGW2, Challenge Mode Dungeons.
https://forum-en.gw2archive.eu/forum/game/suggestions/GW2-Challenge-Mode-Edition
Wow, I do not know how I could miss out on your posts. I think you pretty much covered some pretty constructive ideas of what I was trying to say. :-P
I want to talk about one thing in this game I’m pretty concerned about: challenges.
As the title already states I think this game pretty much lacks challenge overall.
I’ve done quite a lot of PvE with my friends and yet there was nothing, literally nothing, we needed a second try. Neither the dungeons, be it story or explorable mode, nor one of these DE gave us the slightest bit of a challenge. That said we’ve run through every dungeon and done almost every path.
I kinda miss the feeling I know from other games and even GW1: getting your kitten beaten up due to a lack of strategy. For instance UW after it’s change was giving us a hard time before we finally managed to succeed killing Dhuum. But it’s exactly that moment making it worth playing the game. It’s not another achievement popping up, but you knowing that you as a team have achieved something, after hard work and a lot of coordination. PvE in GW2 simply doesn’t include the chance to fail. It’s nothing more but casual gaming.
But even PvP in this game doesn’t feel like a challenge. WvWvW is all about zergs and requires just some good coordination and what’s more important: enough players on your server willing to defend your stuff at any time. What I’m trying to say is, it again comes down to not skill making much of a difference but a lot of other facts like server activity having the most impact on the weekly WvWvW outcome.
Eventually there’s sPvP which is like the most casual mode in the game. It’s all about joining a random game, on a random team, smashing up some enemies, being switched around on teams and finally losing or winning, which doesn’t really have that much of an influence on your score. This game mode completely lacks seriousness.
The only thing that kinda stands out so far is tPvP. But once you get used to the game and work as a team you’ll most likely crush every single pug. In most of the games with my guild the enemy team ends up having less than 100 points at the end of a game, which eventually became more frustrating for us than for them. Even though I see the most potential in terms of challenge in this game mode.
There have been so many very successful game modes and challenges in GW1 (e.g. HA, GvG, UW, Mallyx and HM). How could they drop every single bit of standard they used to have and make this game so straight forward without any difficulties?
How is you’re experience so far? Is there anything you’d say that’s taken you more than one try to accomplish? Am I missing out on something?
ColinJohanson.2394:We’ve almost got all that stuff ironed out, soon as we do we’ll follow up with blog posts about our plan for PvP/E-sports in the coming months.
Are you serious? We’ve been waiting for 4 weeks just to be told that you’re going to release some blog posts in the coming months?
(edited by Faranox.8012)