Showing Posts For FatManski.1768:
My main is an Ele and I think it’s one of those classes that can be incredibly frustrating if approached wrong. The attunements switching isn’t there as a gimmick or cool addition, it’s a necessity.
I’m a fan of being a support character so I put my points equally into water and fire with leftovers going into air – so far it’s been working nicely, giving me a decent amount of hitpoints and a powerful punch as well.
Make sure you start off as far from the enemy as possible. It’s usually start up with heavy hitting damage, so fire attunement. If the enemy is getting too close, use some escape skills like burning retreat or windborne speed. Gust works well too, pushing the enemy back, but keep in mind it’s a single target spell. The Ele also has plenty of slowing down spells such as unsteady ground, static field or frozen ground. If you see an enemy doing a massive, powerful attack, pop a blind on them to have them miss. Remember to use heals too, water attunement is really powerful in keeping you alive.
Additionally, remember to be aware of your surroundings – there’s nothing more annoying than dodge rolling out of one enemy’s way into a group of 5 more