Showing Highly Rated Posts By Faux.1937:
*PvE: Are there any plans to make condition builds more viable in PvE?
”Yes you should see some creatures targeted around weakness to condition in some of the early builds next year.” ~Isaiah Cartwright
Skill Balance ] Why is condition damage intentionally restricted?
”We don’t restriction condition damage in any intentional way there are limits to the number of stacks on a target and gadgets cannot be targeted with conditions both of these are more of a result of our tech. These are limitations that we often work around and we are always looking for more ways to make condition damage interesting across all game types.” ~Isaiah Cartwright*
https://forum-en.gw2archive.eu/forum/game/gw2/Many-Questions-so-Dev/first#post3475412
Im very happy to have read this, very happy.
But also Very Concern, very concern.
The 2nd quote basically says some of the worst parts about conditions and why we cant have reliable dps condition builds in group play. The conditions can only stack so much, when you have multiply players all classes and players mostly can reach/keep the bleeds, burn, poison on mobs at all times with out being a condition build, so when that player (the condition build player) is attacking most of that players dps isnt even being counted.
Leads to the big concern, ”Yes you should see some creatures targeted around weakness to condition in some of the early builds next year.” ~Isaiah Cartwright
This is let us to think we will almost need condition builds for some fights, which will lead to more players running condition builds, then that leads to much lower dps, making fights longer and harder.
The entire condition system almost needs a overhaul. I know we dont know all the details, It is just some thoughts when I 1st read these posts.
I would love to discus this some more, feel free to comment, add and even troll if that is what you like