Showing Posts For Feb.4083:

Help I'm stuck in a PvP Match!

in PvP

Posted by: Feb.4083

Feb.4083

got weird bug, im this guy on reddit; https://www.reddit.com/r/Guildwars2/comments/3yge7o/gw2_pvp_dishonor_is_working_as_intended/

for more informations.

Solution to fix the population imbalance

in WvW

Posted by: Feb.4083

Feb.4083

Hello, im from EU ladder, i currently play for SFR. I have friends on many servers (Fort Ranik, Jade Sea, Riverside, Augury Rock, Desolation…)
So i can gather many opinions about WvW in EU.

Here are currently 27 servers in EU. 3 leagues of 9 servers. For GW2, a 2 Years old MMO and its population, it’s too much.
For exemple in the gold league, Jade Sea has absolutely no chance to win a single match up, even if they all dont sleep for 5 days.
Everybody complains that SFR is over stacked with many players from SEA time and NA time.
Germans server have big troubles when they are out of hollidays time.

In other words, current servers have trouble to have a good coverage according to the current Points Per Ticks system.
The main problem is here; PPT = Overall pop + coverage.
If a server wins, it’s because it has good population AND good coverage.
Peoples are talking only about the coverage. I will try to bring another topic in this “imbalanced” system.
I think players involved in WvW are loving their community, their servers. They have friends, guilds, things. You know, the famous “Server Pride”. Some people have the habbit to play with low numbers, and actually, they love it.
Some other people love to play with big numbers.
People wants win
1: for the reward, according to the massives transfers we got during the Season on SFR, for exemple.
2: for the server pride, according to some people

I will take as exemple the gold League in EU ladder, cause there is my best experience. But I am pretty sure my experience can be adapted for other leagues.
SFR is godlike cause offpeaks crews are strongs. SFR is #1.
Jade Sea is weak cause offpeaks crews are weak in number. JS is #9.

In my opinion people will enjoy more if the #9 can win to the #1.
Gold lead is
SFR
Desolation
Kodash
Baruch Bay
Elona’s Reach
Riverside
Gandara
Far Shiverpeak
Jade Sea

Kodash, Baruch, Elona, Riverside have quite the same number, and quite the same coverage. They got the label High. They are in gold league but they cant win SFR. First of all, they should have the label Medium. Because they are medium in their own League.
SFR and Desolations are on top cause they have high population, they have amazing coverage. They deserve the High label
Gandara, FSP and Jade Sea can’t play at all in this league. They have very bad coverage and during they respective prime time they are in trouble to gather people. They should have the label Low cause they are low in their own league.
With these label, and so the price for transfer according to these label, maybe more people would try to join these servers.
Actually, for the same price of gems, you have the choice to get on Gandara or on SFR. Why choose gandara when you know you will have 100 tickets/ weeks when for the same prince you can have 200?
Changing the price transfer according to the ranking on the league can helps to balance population by itself.

Then, a low populated server will often have the Outmaned buffs on map when the opponent zerg will jump. This buff is totally useless. Change it. Really.
Make it something like. A server with the outmaned buff will tick like 50% stronger (50% valor as exemple, it can be more to gives more challenge) on this map as long as they have the buff. It will force the zerg to flip faster objective otherwise they will lose points.
That means a server with low population able to defend a keep for 2 ticks with the outmaned buff, or a bad timed attack by a zerg on an empty map, will have consequences on the score.
Good organised low numbers got a nice reward if they are succesfull.
Brain dead big numbers are penalised it they fail.
If a big zerg fails an attack, they will want to change map for no bonus on the tick. SO make the bonus apply on the keep/tower/camp until the end of the tick to avoid these brain dead counter. A big zerg has to fight until the end of the tick.
It can change the way people are used to nightcap. Nightcap is a problem since the launch of the game. Changing this buff, make it something usefull and maybe it can change the nightcap problem into something very strategic.

You can also change some things in the currents mecanic. For exemple, a structure dont give point for the tick if the lord is buffed. Or a tick last 1 hour instead 15 minutes. It can bring epic battle and epic defense “until the end”, “for the PPT”, if it’s added to the “new Outmanned” buff.

With these solutions, everyone will be free to play how they like. Big zergs, small skirmishing numbers, guild raids,… And it can in my opinion, in a very simple way, helps the WvW to find its own balance without changing map cap or kitten like that