Showing Posts For Fenlok.3529:

Why so many changes to everything BUT wvw?

in WvW

Posted by: Fenlok.3529

Fenlok.3529

Hey Damon Carver, while I’ve known of the rework of the orb concept and the central lake change for awhile could you please please please have it so that it’s guild/combat friendly. Not more bonus for just running as a skill less, lag inducing 100 man blobs (yes they exist and yes plenty of servers do this as they can’t fight).

For a start, with no idea what the terrain will look like, can you look at penalising running in such blobs, like reduce the wxp/karma when attacking empty things or when you attack things with 4x as many ppl as there are defenders. Reward the defenders reward being out manned. Penalise the skill less, mind less zerglings. As they only run around for their precious karma and WXP.

It is wrong that WvW guilds with 10x or more kills than zerglings are penalised by these zerglings having double or triple the WXP rank and thus bonuses to their blobby ways, instant build ACs etc.

The game needs to be more about fighting, less about PVD, upgrades on objectives could do with a look at. Scale the door HP to number of attackers. Penalise poor brain dead play.

Totally agree!
Couldn’t describe it any better.

Btw. met you guys on the battlefield yesterday.^^ Keep up the small scale fun!