Showing Posts For Fenris Silverfang.7906:

Highly disappointed by the end of F&F

in Flame and Frost

Posted by: Fenris Silverfang.7906

Fenris Silverfang.7906

The dungeon was so good it was much more enjoyable than 90% of the way to hard and somewhat broken exploration dungeons and they close it down 2 days early , without any further notice. On the german forums wasnt even any thread about it suddenly closing down.
I myself was just in the process of going to run it again for the achievement this time as it doesnt count if you dont have the pre-quests aparently so now I am stuck and unable to finish it when they announced the new sun cove whatever for the 14th!

If they keep removing all the content players and developers work on for months this isnt going anywhere and the world is gonna stay the same and get overly repetitive in addition to the game becomming expensive due to the need to constantly work on new small content to replace the old.
Isnt the point of a mmo to grow big and not to go back and forth?

Transmute town clothing to armor.

in Suggestions

Posted by: Fenris Silverfang.7906

Fenris Silverfang.7906

In all fairness sarabi does have a big point. Why buy something if you never get to see it?

I would say change it as follows : Make town clothing cover up what you usually wear and make transmutation stones something that strips an item of its stats and turns it into ‘town clothing’ or rather a ‘skin’ that overrides what you have currently equipped. That system would be a ton more enjoyable.

Its a MMO and everyone wants to look unique without to much effort and using stones constantly (and creating twinks , getting 100% exploration on main cities to farm stones and then send em over if you want to avoid spending cash) is not really enjoyable at all, at least to me it aint. It is partly also caused due to a lack of different armor skins which especially medium classes suffer from, every chestpiece is a longcoat and some really do almost look the same.

But back on topic, I would love a change to the system as it is right now and would love to hear what you guys think.

The Norn Elite Skills... Seriously?

in Norn

Posted by: Fenris Silverfang.7906

Fenris Silverfang.7906

It would be cool if they redid some of the elites and made shapeshifting similar to kits , giving you a skillset to work with permantly to swap in and out. That way you could mix some of the skills the forms provide to compliment your build.
Even though I doubt this is gonna happen it would make me so very happy if they did that. Hell people would even get gear and unique skill builds that would compliment those like using a lot of on-hit proccs or bonus healing for wolf forms leech or such. Or playing a bear tank. Let’s make it happen!

How I Would Fix the Engineer

in Engineer

Posted by: Fenris Silverfang.7906

Fenris Silverfang.7906

-Give turrets smarter targeting and a extra button above each turret in the skill bar for ‘attack my current target’ , they could also need a little buff as even fully specced into em die to easily.
-Give rifles long-range skills that fit its high range on the auto attack and make a shotgun kit out of some of its current skills.
-Do something against the pain caused by hammering down 1’ when using the grenade kit… by god theres no need to press the same button furiously against any target even if its stationairy … its frustrating and the reason why almost noone uses it.
-Improve the Toolkit and give it more interesting abilities to secure a location for example. Setting up 2-3 nodes that link with electricity , used to keep people off turrets or points for example stunning them if they pass through shortly or something like that.