Showing Posts For Fexmeif.9564:
It’s certainly better than last beta’s, though there’s some work to be done with balancing , but I’m not super sure what to say about that.
What I can say, however, is that there should be a way to get from spawn to your allied Lord’s room from behind the Lord. If the enemy team is storming the castle it is quite complicated to have to go through behind their whole team just to help your lord.
I tried to find if anyone had reported these, couldn’t find it so
I reported in-game that a vigil officer stood in an unfortunate piece of terrain and kept laying face-down after his attack animation. It was actually pretty funny.
The Reaver first point-claiming event takes so very long, might want to look into that scaling…
The only adventure I got to play was the one were you scavange close to tendrils , and I’d often get stuck in some bit of terrain after picking up the supplies
Finally, in that adventure still, unless I’m missing something, you can’t pick up supplies in melee range to the tendrils as their attack animation is faster when your pick up one and they interupt you