Showing Posts For Fidgit.1907:

Upcoming Global Change to Player Minions

in Guild Wars 2: Heart of Thorns

Posted by: Fidgit.1907

Fidgit.1907

Really, if this were an fps, this complaint might make some manner of sense, but you’re not aiming, so your airs of ‘zomg only the skilled allowed, no ai helping people’ seem vaguely cute.

To continue with that thought, if the goal was to winnow out all choice and only measure skill we’d have to restrict desktop specs, control bandwidth, and remove all player choice.

PVP -> MLP. One class. One build.

Yet GW2 is an RPG, which typically present character choices and different builds.

This argument is nothing new, having character choices gets people all bristly when their choice does not work for all circumstances (myself included).

Upcoming Global Change to Player Minions

in Guild Wars 2: Heart of Thorns

Posted by: Fidgit.1907

Fidgit.1907

Based on some arguments presented here all AI should be avoided in PVP as they are not skill dependent, this includes Mesmer illusions, Necro minions, Engi turrets/gyros, Hunter pets/spirits, Ele elementals, and the Thief’s thieves.

All of these abilities represent a significant portion of character potential in GW2 and almost all of these AI are linked to an activated ability as well as the passive effect of having an AI. To say all summonalbe units should be removed from PVP since they are “not skill dependent” is absurd, it implies that all passive effects should be removed from PVP as well (such as signets and banners).