Showing Highly Rated Posts By Fiesbert.9816:

Lets talk Quickness

in PvP

Posted by: Fiesbert.9816

Fiesbert.9816

I claim Quickness is bad for the game and think it should be severly nerfed
Here are my reasons

  • 1) 100% increase in damage per second is too much, regardless of the circumstances
  • 2) its not available to all professions yet too powerful not to
  • 3) it eliminates strategic gameplay by reducing the time to kill (ttk from here on) to shooterlike levels (<3 seconds)
  • 4) countering and applying quickness becomes the most determing factor in a duel
  • 5) it puts offense scaling way behind defense scaling
  • 6) it trivializes 2vs1 fights
  • 7) by increasing frequency of attacks instead of damage itself, the 100% increase is applied to all other damage modifiers overpowering them as well
  • 8) http://wiki.guildwars2.com/wiki/Sigil_of_Rage and http://wiki.guildwars2.com/wiki/Critical_Haste makes dice rolls a deciding factor of combat
  • 9) It makes having cooldownless attacks for the Thief utterly broken while quickness is active
  • 10) Speeding up all actions Quickness allows for an almost uncounterable finishing blow and heal in addition to its huge offense value

Data I made the diagram with https://dl.dropbox.com/u/75936190/DamageModifier.ods

[img]http://dl.dropbox.com/u/75936190/dmgModifiers.JPG[/img]

  • Physical training applies to slot skills only. Yet 100% seem way too much. I’d guess physical abilities are underwhelming damagewise without it – can a warrior experienced player please comment on this
  • Downed damage increase is fine. The only situation I can imagine this to be really helpful is in a downed duel. Which is a rather rare occurence. Still thats something to be looked at. 50% is still too much of a percentage. It either has to be lackluster before the increase or be too powerful after the increase.
  • the single highest modifier of all other damage modifiers of the entire game is Merciless Hammer which increases the damage to disabled targets by 25% http://wiki.guildwars2.com/wiki/Merciless_Hammer . This like all other damage modifiers in the game is situational and most (>80%) don’t apply to all damage a player deals

Which leaves Quickness to stand out as the by far most powerful damage modifier in the game.

Burst mechanics are fun and removing mechanics outrages players. So I think Quickness should stay but be changed. The Sigil of Rage and Critical Haste need to go.

  • Hand Quickness out to all classes but put it into the healing slot
  • Reduce Quickness from +100% to +33% haste and remove its drawbacks, this would put it in line with defensive cooldowns
Necro autoattack/minion DPS http://tinyurl.com/8wd6lv6
DS battle tank http://tinyurl.com/8dv5q9p

(edited by Fiesbert.9816)